My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Electro Wizard Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Witch Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Firecracker Witch Electro Wizard Inferno Dragon
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Electro Wizard Inferno Dragon Golden Knight Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Electro Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Witch The Log
Firecracker
Zap P.E.K.K.A Inferno Dragon
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Witch The Log
The Log
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A
Inferno Dragon
Firecracker
Golden Knight

Defense Synergies 3 16

Zap
Electro Wizard Firecracker Witch P.E.K.K.A The Log Inferno Dragon Golden Knight
Firecracker
The Log Zap P.E.K.K.A Electro Wizard Golden Knight
Witch
Zap The Log Electro Wizard
P.E.K.K.A
The Log Zap Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Zap Witch Electro Wizard Inferno Dragon Golden Knight
Electro Wizard
Zap Firecracker Witch P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard
Golden Knight
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Electro Wizard Golden Knight
P.E.K.K.A Inferno Dragon Zap Firecracker Witch The Log Electro Wizard
Witch P.E.K.K.A Electro Wizard Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Firecracker Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Zap Firecracker Electro Wizard
Electro Wizard Inferno Dragon Zap Firecracker Witch
Zap P.E.K.K.A The Log Electro Wizard Golden Knight
Witch P.E.K.K.A Inferno Dragon
Firecracker Electro Wizard
Witch Electro Wizard Zap Firecracker The Log
Inferno Dragon Zap Firecracker Witch Electro Wizard
P.E.K.K.A Zap Witch The Log Electro Wizard
Zap Firecracker Witch P.E.K.K.A The Log Electro Wizard Golden Knight
P.E.K.K.A Inferno Dragon Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard Inferno Dragon
Firecracker Witch P.E.K.K.A Electro Wizard
Zap Firecracker Witch The Log Electro Wizard Golden Knight
Zap Witch The Log Firecracker Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Firecracker Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker The Log Inferno Dragon
P.E.K.K.A Zap Witch The Log Electro Wizard Golden Knight
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Witch Inferno Dragon
Firecracker Zap Witch Electro Wizard
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Firecracker Witch The Log Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Witch Golden Knight
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Witch Golden Knight
Firecracker Witch
Witch Electro Wizard Zap Firecracker P.E.K.K.A The Log Inferno Dragon Golden Knight
Zap Firecracker Witch P.E.K.K.A The Log Electro Wizard Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker Zap The Log Electro Wizard Golden Knight
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker Golden Knight
Electro Wizard
Firecracker Zap The Log Electro Wizard Golden Knight
Zap Firecracker
Firecracker The Log Golden Knight
Firecracker
Zap Firecracker The Log
Zap Firecracker Witch The Log Golden Knight
Firecracker The Log
Zap Firecracker The Log Electro Wizard
Zap Firecracker Witch The Log Golden Knight
The Log
The Log
Zap The Log
Zap Firecracker The Log Witch
Witch Inferno Dragon
Firecracker The Log Zap Witch Electro Wizard Golden Knight
Zap Witch The Log Golden Knight
Zap Firecracker The Log Golden Knight
Zap Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Witch
Zap The Log
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Zap Electro Wizard Witch
Zap Firecracker Witch Electro Wizard
The Log
Firecracker Electro Wizard
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Witch The Log Electro Wizard Golden Knight
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch The Log Electro Wizard Golden Knight

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