My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Little Prince
Zap
Firecracker Bandit Little Prince
Barbarian Barrel
Firecracker Bandit Electro Wizard Little Prince
The Log
Firecracker Bandit Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker P.E.K.K.A Bandit Electro Wizard Little Prince
Fireball
Firecracker Bandit Electro Wizard Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Bandit Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Void Bandit Little Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Void

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Void P.E.K.K.A Electro Wizard The Log Bandit Little Prince
Firecracker
Zap P.E.K.K.A Bandit
Void
Zap
P.E.K.K.A
Zap Electro Wizard Firecracker The Log
The Log
Zap P.E.K.K.A Bandit Little Prince
Bandit
Zap Firecracker The Log Electro Wizard Little Prince
Electro Wizard
Zap P.E.K.K.A Bandit
Little Prince
Zap The Log Bandit

Defense Synergies 3 16

Zap
Electro Wizard Firecracker Void P.E.K.K.A The Log Bandit Little Prince
Firecracker
The Log Zap P.E.K.K.A Bandit Electro Wizard
Void
Zap
P.E.K.K.A
The Log Zap Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Zap Bandit Electro Wizard Little Prince
Bandit
Zap Firecracker The Log Electro Wizard Little Prince
Electro Wizard
Zap Firecracker P.E.K.K.A The Log Bandit Little Prince
Little Prince
Zap The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void The Log Electro Wizard
P.E.K.K.A Zap Firecracker The Log Bandit Electro Wizard
P.E.K.K.A Void Bandit Electro Wizard
P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Zap Firecracker Bandit Electro Wizard
Electro Wizard Zap Firecracker Void Little Prince
Zap Void P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Firecracker Bandit Electro Wizard Little Prince
Electro Wizard Zap Firecracker The Log Bandit
Zap Firecracker Electro Wizard
P.E.K.K.A Zap The Log Bandit Electro Wizard
Zap Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A The Log Bandit Electro Wizard
Firecracker P.E.K.K.A Electro Wizard
Zap Firecracker The Log Bandit Electro Wizard Little Prince
Zap The Log Firecracker Bandit Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Firecracker P.E.K.K.A The Log Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A Bandit Electro Wizard
Void Bandit Electro Wizard Zap Firecracker The Log
P.E.K.K.A Bandit Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Firecracker Zap Electro Wizard
P.E.K.K.A Void Bandit Electro Wizard
P.E.K.K.A
Zap Void P.E.K.K.A Electro Wizard Firecracker The Log Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Void The Log Electro Wizard
P.E.K.K.A Bandit
Firecracker
Electro Wizard Zap Firecracker P.E.K.K.A The Log Little Prince
Zap Firecracker P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log Bandit
Firecracker Void Zap The Log Bandit Electro Wizard
Void The Log Bandit
Firecracker Void The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
Void The Log Zap Firecracker Bandit
Void Electro Wizard
Firecracker Void Zap The Log Bandit Electro Wizard
Void Zap Firecracker
Firecracker Void The Log Bandit
Firecracker Void Bandit
Zap Firecracker The Log
Zap Firecracker The Log Bandit
Firecracker The Log Bandit
Void Zap Firecracker The Log Bandit Electro Wizard
Zap Firecracker The Log Little Prince
Void The Log
Void
Void The Log
Zap Void The Log
Zap Firecracker The Log Little Prince
Firecracker Void The Log Zap Bandit Electro Wizard
Void Zap The Log Bandit
Void Zap Firecracker The Log Bandit
Zap Firecracker Electro Wizard Little Prince
Zap Electro Wizard Firecracker Void
Void
Void Zap The Log Bandit
Zap Void Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Zap Electro Wizard Void Bandit
Zap Firecracker Electro Wizard
The Log
Void Firecracker Electro Wizard
The Log Zap Firecracker
Void Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log Electro Wizard
Firecracker Zap Void Electro Wizard
Void Zap Firecracker The Log Bandit Electro Wizard Little Prince

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