My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Firecracker Tesla Goblin Barrel Witch Electro Wizard
The Log
Firecracker Hog Rider Goblin Barrel Witch
Earthquake
Firecracker Tesla Hog Rider Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Hog Rider Goblin Barrel Witch Electro Wizard
Fireball
Firecracker Tesla Hog Rider Goblin Barrel Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Tesla Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Tesla Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Goblin Barrel Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Witch Mega Knight
Firecracker
Zap Hog Rider Goblin Barrel Mega Knight
Tesla
Hog Rider
Zap Firecracker Goblin Barrel Witch Electro Wizard Mega Knight
Goblin Barrel
Firecracker Hog Rider Mega Knight
Witch
Zap Hog Rider Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Zap Firecracker Hog Rider Goblin Barrel Witch Electro Wizard

Defense Synergies 2 10

Zap
Electro Wizard Mega Knight Firecracker Tesla Witch
Firecracker
Zap Tesla Electro Wizard Mega Knight
Tesla
Zap Firecracker Electro Wizard
Hog Rider
Goblin Barrel
Witch
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Tesla Witch Mega Knight
Mega Knight
Zap Firecracker Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Electro Wizard
Zap Firecracker Tesla Witch Electro Wizard Mega Knight
Tesla Witch Mega Knight Electro Wizard
Tesla Witch Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Zap Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Zap Firecracker Witch
Zap Tesla Electro Wizard Mega Knight
Tesla Witch
Firecracker Tesla Electro Wizard Mega Knight
Witch Electro Wizard Zap Firecracker Tesla Mega Knight
Tesla Zap Firecracker Witch Electro Wizard
Tesla Mega Knight Zap Witch Electro Wizard
Mega Knight Zap Firecracker Tesla Witch Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Firecracker Witch Electro Wizard
Tesla Mega Knight Zap Firecracker Witch Electro Wizard
Zap Witch Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Firecracker Tesla Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Witch Electro Wizard
Electro Wizard Zap Firecracker Tesla Mega Knight
Mega Knight Zap Witch Electro Wizard
Mega Knight Zap Tesla Electro Wizard
Tesla Witch Mega Knight
Firecracker Zap Tesla Witch Electro Wizard
Tesla Witch Electro Wizard
Mega Knight Tesla
Zap Electro Wizard Mega Knight Firecracker Witch
Witch Tesla
Mega Knight Tesla Witch
Mega Knight Zap Electro Wizard
Mega Knight Tesla Witch
Firecracker Tesla Witch Mega Knight
Tesla Witch Electro Wizard Zap Firecracker
Mega Knight Zap Firecracker Tesla Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Witch Electro Wizard
Zap Witch Mega Knight
Zap Firecracker
Zap Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Witch
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Witch
Zap Firecracker Witch Electro Wizard
Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Electro Wizard Mega Knight

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