My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Tesla Heal Spirit Battle Ram Electro Wizard
The Log
Firecracker Heal Spirit Battle Ram
Earthquake
Firecracker Tesla
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Battle Ram P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Battle Ram Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Firecracker Earthquake Tesla Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Firecracker Earthquake

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Battle Ram P.E.K.K.A Electro Wizard Heal Spirit
Firecracker
Zap Earthquake Battle Ram P.E.K.K.A
Tesla
Heal Spirit
Zap Battle Ram P.E.K.K.A
Earthquake
Zap Firecracker Battle Ram P.E.K.K.A
Battle Ram
Zap Firecracker Heal Spirit Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Firecracker Heal Spirit Earthquake Battle Ram
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 1 11

Zap
Electro Wizard Firecracker Tesla Earthquake P.E.K.K.A
Firecracker
Zap Tesla Earthquake P.E.K.K.A Electro Wizard
Tesla
Zap Firecracker Earthquake Electro Wizard
Heal Spirit
Earthquake
Zap Firecracker Tesla
Battle Ram
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tesla P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Tesla Electro Wizard
P.E.K.K.A Zap Firecracker Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard
Firecracker Earthquake P.E.K.K.A
Zap Firecracker Tesla Earthquake Electro Wizard
Tesla Electro Wizard Zap Firecracker
Earthquake Zap Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Firecracker Tesla Electro Wizard
Electro Wizard Zap Firecracker Tesla Earthquake
Tesla Zap Firecracker Electro Wizard
Tesla P.E.K.K.A Zap Earthquake Electro Wizard
Zap Firecracker Tesla Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla P.E.K.K.A Electro Wizard
Tesla Firecracker P.E.K.K.A Electro Wizard
Tesla Zap Firecracker Electro Wizard
Zap Earthquake Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Firecracker Tesla Earthquake P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Tesla
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Tesla Electro Wizard
P.E.K.K.A Tesla
Firecracker Zap Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Wizard Zap Firecracker P.E.K.K.A
Zap Firecracker Tesla Earthquake P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Zap Electro Wizard
Earthquake
Earthquake Firecracker
Zap Firecracker Earthquake
Firecracker Zap
Firecracker Earthquake
Earthquake Zap Firecracker
Zap Firecracker
Electro Wizard
Firecracker Zap Earthquake Electro Wizard
Zap Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake
Zap Firecracker Earthquake Electro Wizard
Zap Firecracker Earthquake
Earthquake
Earthquake Zap
Zap Firecracker Earthquake
Firecracker Zap Earthquake Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Earthquake
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Earthquake
Zap Earthquake Electro Wizard
Zap Firecracker Electro Wizard
Firecracker Electro Wizard
Zap Firecracker Earthquake
Zap
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard

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