My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Dart Goblin
Zap
Firecracker Royal Giant Dart Goblin Inferno Tower
Barbarian Barrel
Firecracker Dart Goblin Inferno Tower Electro Wizard Magic Archer
The Log
Firecracker Royal Giant Dart Goblin
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Electro Wizard Magic Archer
Fireball
Firecracker Dart Goblin Inferno Tower Electro Wizard Magic Archer
Poison
Firecracker Dart Goblin Inferno Tower Electro Wizard Magic Archer
Lightning
Inferno Tower Electro Wizard Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Dart Goblin Electro Wizard Magic Archer Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Dart Goblin

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Royal Giant Dart Goblin Magic Archer
Firecracker
Zap Royal Giant Dart Goblin
Royal Giant
Firecracker Dart Goblin Zap Electro Wizard Magic Archer
Dart Goblin
Royal Giant Zap Firecracker
Inferno Tower
Rage
Electro Wizard
Electro Wizard
Zap Royal Giant Rage Magic Archer
Magic Archer
Zap Royal Giant Electro Wizard

Defense Synergies 2 11

Zap
Electro Wizard Firecracker Dart Goblin Inferno Tower Magic Archer
Firecracker
Zap Dart Goblin Inferno Tower Electro Wizard
Royal Giant
Dart Goblin
Zap Firecracker Inferno Tower Electro Wizard Magic Archer
Inferno Tower
Electro Wizard Zap Firecracker Dart Goblin
Rage
Electro Wizard
Zap Inferno Tower Firecracker Dart Goblin Magic Archer
Magic Archer
Zap Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Inferno Tower Electro Wizard Magic Archer
Inferno Tower Zap Firecracker Dart Goblin Electro Wizard
Inferno Tower Dart Goblin Electro Wizard
Inferno Tower Firecracker Dart Goblin Electro Wizard
Firecracker
Zap Firecracker Dart Goblin Electro Wizard Magic Archer
Dart Goblin Inferno Tower Electro Wizard Zap Firecracker Magic Archer
Zap Dart Goblin Inferno Tower Electro Wizard Magic Archer
Inferno Tower
Firecracker Dart Goblin Inferno Tower Electro Wizard
Dart Goblin Electro Wizard Zap Firecracker Magic Archer
Inferno Tower Zap Firecracker Dart Goblin Electro Wizard Magic Archer
Inferno Tower Zap Electro Wizard
Zap Firecracker Dart Goblin Electro Wizard Magic Archer
Inferno Tower Electro Wizard
Inferno Tower Zap Electro Wizard
Firecracker Inferno Tower Electro Wizard
Zap Firecracker Dart Goblin Electro Wizard Magic Archer
Zap Firecracker Dart Goblin Electro Wizard Magic Archer
Dart Goblin Inferno Tower Electro Wizard
Firecracker Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker Magic Archer
Zap Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard
Inferno Tower
Firecracker Zap Dart Goblin Electro Wizard Magic Archer
Dart Goblin Inferno Tower Electro Wizard
Inferno Tower
Zap Electro Wizard Firecracker Inferno Tower Magic Archer
Inferno Tower Dart Goblin
Dart Goblin Inferno Tower
Zap Electro Wizard
Inferno Tower
Firecracker Dart Goblin Magic Archer
Inferno Tower Electro Wizard Zap Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Inferno Tower Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin
Firecracker Zap Dart Goblin Electro Wizard Magic Archer
Dart Goblin Magic Archer
Firecracker Dart Goblin
Zap Firecracker Magic Archer
Firecracker Zap Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin
Electro Wizard
Firecracker Zap Dart Goblin Electro Wizard Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Magic Archer Firecracker Dart Goblin
Zap Firecracker Dart Goblin Electro Wizard Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Magic Archer
Zap
Zap Firecracker Magic Archer
Firecracker Zap Dart Goblin Electro Wizard Magic Archer
Zap Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Electro Wizard Magic Archer
Zap Electro Wizard Firecracker Dart Goblin
Zap Dart Goblin Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Zap Electro Wizard Dart Goblin Magic Archer
Zap Firecracker Dart Goblin Electro Wizard Magic Archer
Firecracker Dart Goblin Electro Wizard Magic Archer
Zap Firecracker Dart Goblin Magic Archer
Zap
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Electro Wizard Magic Archer
Firecracker Zap Dart Goblin Electro Wizard Magic Archer
Zap Firecracker Dart Goblin Electro Wizard Magic Archer

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