My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Dark Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Giant Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Mortar Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Mortar Skeleton Army Dark Prince
The Log
Firecracker Hog Rider Skeleton Army Dark Prince
Earthquake
Firecracker Mortar Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Dark Prince
Fireball
Firecracker Mortar Hog Rider Skeleton Army
Poison
Firecracker Mortar Skeleton Army
Lightning
Mortar Dark Prince Archer Queen
Rocket
Mortar Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Mortar Hog Rider Dark Prince Giant Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Mortar

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Giant Mortar Dark Prince
Firecracker
Zap Hog Rider Mortar Giant Dark Prince
Mortar
Zap Firecracker Hog Rider Dark Prince
Hog Rider
Zap Firecracker Mortar Giant Dark Prince Archer Queen
Giant
Zap Dark Prince Firecracker Hog Rider
Skeleton Army
Dark Prince
Giant Zap Firecracker Mortar Hog Rider
Archer Queen
Hog Rider

Defense Synergies 0 11

Zap
Firecracker Mortar Skeleton Army Dark Prince Archer Queen
Firecracker
Zap Mortar Skeleton Army Dark Prince
Mortar
Zap Firecracker Skeleton Army
Hog Rider
Giant
Skeleton Army
Zap Firecracker Mortar Archer Queen
Dark Prince
Zap Firecracker Archer Queen
Archer Queen
Zap Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar
Skeleton Army Zap Firecracker Mortar Dark Prince
Mortar Skeleton Army Dark Prince
Skeleton Army Firecracker Mortar Dark Prince
Firecracker Skeleton Army Dark Prince
Skeleton Army Zap Firecracker Dark Prince
Zap Firecracker Mortar
Zap
Mortar Skeleton Army Archer Queen
Skeleton Army Firecracker Dark Prince
Skeleton Army Zap Firecracker Dark Prince
Zap Firecracker
Mortar Skeleton Army Zap Dark Prince
Skeleton Army Zap Firecracker Mortar Dark Prince
Skeleton Army Mortar
Skeleton Army Zap Mortar
Firecracker Mortar Skeleton Army Dark Prince
Mortar Zap Firecracker Skeleton Army Dark Prince
Zap Mortar Firecracker Dark Prince
Mortar
Skeleton Army Dark Prince Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince
Zap Firecracker Mortar
Skeleton Army Zap Dark Prince
Skeleton Army Dark Prince Zap
Skeleton Army Dark Prince
Firecracker Zap
Skeleton Army Dark Prince
Skeleton Army Dark Prince
Zap Firecracker Mortar Skeleton Army Dark Prince
Skeleton Army
Dark Prince
Skeleton Army Zap Dark Prince Archer Queen
Skeleton Army Dark Prince
Firecracker Skeleton Army
Skeleton Army Zap Firecracker Mortar Dark Prince Archer Queen
Zap Firecracker Dark Prince Archer Queen
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar
Firecracker Mortar Zap
Firecracker Dark Prince
Zap Firecracker Mortar Dark Prince
Firecracker Zap
Firecracker Mortar
Zap Firecracker
Zap Firecracker Mortar
Firecracker Zap Mortar Dark Prince
Zap Firecracker Archer Queen
Firecracker Mortar
Firecracker Mortar
Zap Firecracker Mortar
Zap Firecracker Mortar
Firecracker Mortar
Mortar
Zap Firecracker Mortar Dark Prince
Zap Firecracker Mortar
Zap Mortar
Zap Firecracker Mortar Dark Prince
Firecracker Mortar Zap
Zap Mortar
Zap Firecracker Mortar
Zap Firecracker
Zap Firecracker
Zap Mortar
Zap Firecracker
Firecracker
Zap Skeleton Army Dark Prince
Zap Firecracker Archer Queen
Firecracker Dark Prince
Zap Firecracker Mortar
Zap Archer Queen
Firecracker Dark Prince Archer Queen
Zap Firecracker Archer Queen
Firecracker Zap Archer Queen
Zap Firecracker Mortar Dark Prince Archer Queen

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