My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Giant Skeleton Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Witch Giant Skeleton
Fireball
Firecracker Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Monk
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Mini P.E.K.K.A Wizard Witch Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mini P.E.K.K.A Witch Giant Skeleton The Log
Firecracker
Zap Mini P.E.K.K.A Giant Skeleton Monk
Mini P.E.K.K.A
Zap Firecracker Wizard Giant Skeleton The Log
Wizard
Mini P.E.K.K.A Giant Skeleton
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Wizard Witch The Log
The Log
Zap Mini P.E.K.K.A Giant Skeleton
Monk
Firecracker

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Firecracker Witch Giant Skeleton The Log
Firecracker
The Log Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap The Log Firecracker Wizard Witch
Wizard
Mini P.E.K.K.A Giant Skeleton The Log
Witch
Zap Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Zap Firecracker Wizard Witch The Log
The Log
Firecracker Mini P.E.K.K.A Zap Wizard Witch Giant Skeleton
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log
Mini P.E.K.K.A Zap Firecracker Witch The Log Monk
Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A Witch Firecracker Monk
Firecracker Mini P.E.K.K.A Giant Skeleton The Log Monk
The Log Zap Firecracker
Zap Firecracker Wizard Witch
Zap Giant Skeleton The Log Monk
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Giant Skeleton
Witch Zap Firecracker Wizard Giant Skeleton The Log
Zap Firecracker Wizard Witch
Mini P.E.K.K.A Zap Wizard Witch Giant Skeleton The Log
Wizard Zap Firecracker Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Monk Zap Mini P.E.K.K.A The Log
Wizard Firecracker Mini P.E.K.K.A Witch
Zap Firecracker Wizard Witch The Log
Zap Wizard Witch The Log Firecracker Giant Skeleton
Mini P.E.K.K.A
Wizard Firecracker Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Wizard The Log Monk
Giant Skeleton Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton Zap The Log Monk
Giant Skeleton Mini P.E.K.K.A Witch
Firecracker Wizard Zap Witch Monk
Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Firecracker Mini P.E.K.K.A Witch The Log Monk
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Monk Zap Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Wizard Witch
Wizard Firecracker Witch
Witch Zap Firecracker Mini P.E.K.K.A Giant Skeleton The Log Monk
Zap Firecracker Mini P.E.K.K.A Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log Monk
Firecracker Monk Zap The Log
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap Witch Monk
Firecracker Wizard Witch The Log
The Log Zap Firecracker Wizard
The Log Monk Zap Firecracker Wizard
Mini P.E.K.K.A
Firecracker Monk Zap Wizard The Log
Monk Zap Firecracker Wizard
Firecracker The Log
Firecracker Monk
Zap Firecracker The Log
Zap Firecracker Wizard Witch The Log
Firecracker Wizard The Log
Monk
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard The Log Monk
Zap Firecracker Wizard Witch The Log Monk
Giant Skeleton The Log Monk
Wizard
The Log Monk
Zap The Log Monk
Zap Firecracker The Log Wizard Witch
Witch
Firecracker The Log Zap Wizard Witch Monk
Zap Wizard Witch The Log Monk
Zap Firecracker The Log
Zap Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Mini P.E.K.K.A
Zap Wizard The Log
Zap Firecracker Monk
Giant Skeleton
Firecracker Wizard The Log Monk
Zap Witch
Zap Firecracker Wizard Witch Monk
The Log
Firecracker Mini P.E.K.K.A Wizard
The Log Zap Firecracker Wizard
Monk Zap Giant Skeleton
Firecracker
Zap Firecracker Witch Giant Skeleton The Log
Firecracker Zap Witch
Zap Firecracker Witch Giant Skeleton The Log Monk

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