My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Phoenix Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Phoenix
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Prince
Fireball
Firecracker
Poison
Firecracker Phoenix
Lightning
Mini P.E.K.K.A Prince Phoenix
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Mini P.E.K.K.A Phoenix Golden Knight Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince Mini P.E.K.K.A The Log Phoenix Mega Knight
Firecracker
Zap Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Zap Firecracker The Log Mega Knight
Prince
Zap Mega Knight Firecracker The Log
The Log
Zap Mini P.E.K.K.A Prince Mega Knight
Phoenix
Zap
Mega Knight
Prince Zap Firecracker Mini P.E.K.K.A The Log
Golden Knight

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Mega Knight Firecracker Prince The Log Phoenix Golden Knight
Firecracker
The Log Zap Mini P.E.K.K.A Prince Mega Knight Golden Knight
Mini P.E.K.K.A
Zap The Log Firecracker
Prince
The Log Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A Prince Zap Mega Knight Golden Knight
Phoenix
Zap
Mega Knight
Zap Firecracker The Log
Golden Knight
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Golden Knight
Mini P.E.K.K.A Zap Firecracker Prince The Log Phoenix Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Firecracker Phoenix Mega Knight
Firecracker Mini P.E.K.K.A Prince The Log Mega Knight
The Log Zap Firecracker Mega Knight
Zap Firecracker Phoenix
Zap The Log Phoenix Mega Knight Golden Knight
Mini P.E.K.K.A Prince Phoenix
Firecracker Mini P.E.K.K.A Prince Phoenix Mega Knight
Zap Firecracker The Log Mega Knight
Zap Firecracker Phoenix
Mini P.E.K.K.A Prince Mega Knight Zap The Log
Mega Knight Zap Firecracker Mini P.E.K.K.A Prince The Log Golden Knight
Mini P.E.K.K.A Prince Phoenix Mega Knight
Zap Mini P.E.K.K.A Prince The Log Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Prince
Mega Knight Zap Firecracker Prince The Log Golden Knight
Zap The Log Firecracker Mega Knight
Mini P.E.K.K.A Prince Phoenix
Mega Knight Firecracker Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Prince
Zap Firecracker Mini P.E.K.K.A Prince The Log Phoenix Mega Knight
Mega Knight Zap Mini P.E.K.K.A Prince The Log Golden Knight
Mini P.E.K.K.A Prince Mega Knight Zap The Log Phoenix
Mini P.E.K.K.A Prince Phoenix Mega Knight
Firecracker Zap
Mini P.E.K.K.A Prince Phoenix
Mini P.E.K.K.A Mega Knight Prince Phoenix
Zap Mega Knight Firecracker Mini P.E.K.K.A Prince The Log Phoenix
Phoenix
Mega Knight Mini P.E.K.K.A Prince Phoenix Golden Knight
Mega Knight Zap Prince The Log Phoenix
Mini P.E.K.K.A Prince Mega Knight Golden Knight
Firecracker Mega Knight
Phoenix Zap Firecracker Mini P.E.K.K.A Prince The Log Golden Knight
Mega Knight Zap Firecracker Mini P.E.K.K.A The Log Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker Zap The Log Golden Knight
The Log
Firecracker Prince The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Golden Knight
Mini P.E.K.K.A Prince
Firecracker Zap Prince The Log Golden Knight
Zap Firecracker
Firecracker The Log Golden Knight
Firecracker
Zap Firecracker Prince The Log
Zap Firecracker The Log Golden Knight
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Prince The Log Mega Knight
Zap Firecracker The Log Mega Knight Golden Knight
Prince The Log Mega Knight
Prince The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Golden Knight
Zap Prince The Log Mega Knight Golden Knight
Zap Firecracker The Log Golden Knight
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Zap The Log Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker The Log
Zap Prince
Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A Prince Mega Knight
The Log Zap Firecracker
Zap
Firecracker Prince Mega Knight
Zap Firecracker The Log Golden Knight
Firecracker Zap
Zap Firecracker Prince The Log Mega Knight Golden Knight

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