My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Giant Skeleton Royal Ghost Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit
Giant Snowball
Mega Minion Little Prince
Zap
Firecracker Bandit Little Prince
Barbarian Barrel
Firecracker Giant Skeleton Royal Ghost Bandit Little Prince
The Log
Firecracker Giant Skeleton Bandit Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Mega Minion Giant Skeleton Royal Ghost Bandit Little Prince
Fireball
Firecracker Mega Minion Bandit Little Prince
Poison
Firecracker Mega Minion Little Prince
Lightning
Mega Minion Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Giant Skeleton Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mega Minion Earthquake Royal Ghost Bandit Little Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Mega Minion Earthquake

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Earthquake Giant Skeleton Royal Ghost Bandit Little Prince
Firecracker
Zap Mega Minion Earthquake Giant Skeleton Bandit
Mega Minion
Zap Firecracker Giant Skeleton
Earthquake
Zap Firecracker Giant Skeleton
Giant Skeleton
Zap Firecracker Mega Minion Earthquake Bandit
Royal Ghost
Zap Bandit Little Prince
Bandit
Zap Firecracker Giant Skeleton Royal Ghost Little Prince
Little Prince
Zap Royal Ghost Bandit

Defense Synergies 1 15

Zap
Mega Minion Firecracker Earthquake Giant Skeleton Royal Ghost Bandit Little Prince
Firecracker
Zap Mega Minion Earthquake Giant Skeleton Bandit
Mega Minion
Zap Firecracker Giant Skeleton Bandit
Earthquake
Zap Firecracker
Giant Skeleton
Zap Firecracker Mega Minion Little Prince
Royal Ghost
Zap Little Prince
Bandit
Zap Firecracker Mega Minion Little Prince
Little Prince
Zap Giant Skeleton Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Mega Minion
Zap Firecracker Mega Minion Bandit
Mega Minion Giant Skeleton Bandit
Firecracker Mega Minion Bandit
Firecracker Earthquake Giant Skeleton
Zap Firecracker Mega Minion Earthquake Royal Ghost Bandit
Mega Minion Zap Firecracker Little Prince
Earthquake Zap Giant Skeleton Bandit
Firecracker Giant Skeleton Royal Ghost Bandit Little Prince
Zap Firecracker Mega Minion Earthquake Giant Skeleton Royal Ghost Bandit
Mega Minion Zap Firecracker
Zap Earthquake Giant Skeleton Bandit
Zap Firecracker Mega Minion Earthquake Royal Ghost
Bandit
Zap Bandit
Firecracker
Zap Firecracker Mega Minion Royal Ghost Bandit Little Prince
Zap Earthquake Firecracker Mega Minion Giant Skeleton Royal Ghost Bandit Little Prince
Royal Ghost Firecracker Earthquake Giant Skeleton Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Royal Ghost Bandit
Bandit Zap Firecracker Mega Minion Royal Ghost
Giant Skeleton Bandit Zap
Giant Skeleton Zap Bandit
Giant Skeleton Bandit
Firecracker Zap
Mega Minion Giant Skeleton Bandit
Giant Skeleton
Zap Giant Skeleton Firecracker Mega Minion Bandit
Mega Minion
Mega Minion Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Bandit
Firecracker
Zap Firecracker Mega Minion Giant Skeleton Little Prince
Zap Firecracker Mega Minion Earthquake Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Giant Skeleton Royal Ghost Bandit
Firecracker Zap Royal Ghost Bandit
Earthquake Giant Skeleton Bandit
Earthquake Firecracker Giant Skeleton
Zap Firecracker Earthquake
Firecracker Zap Mega Minion
Firecracker Earthquake
Earthquake Zap Firecracker
Zap Firecracker Bandit
Firecracker Zap Earthquake Bandit
Zap Firecracker
Earthquake Firecracker Bandit
Earthquake Firecracker Bandit
Earthquake Zap Firecracker
Earthquake Zap Firecracker Bandit
Earthquake Firecracker Bandit
Earthquake
Zap Firecracker Mega Minion Earthquake Bandit
Zap Firecracker Earthquake Little Prince
Earthquake Giant Skeleton
Earthquake Zap
Zap Firecracker Earthquake Little Prince
Mega Minion
Firecracker Zap Earthquake Royal Ghost Bandit
Zap Bandit
Zap Firecracker Bandit
Zap Firecracker Little Prince
Zap Firecracker Mega Minion
Mega Minion
Zap Earthquake Bandit
Zap Firecracker
Giant Skeleton
Firecracker Earthquake
Zap Earthquake Bandit
Zap Firecracker Mega Minion
Firecracker Mega Minion
Zap Firecracker Earthquake
Zap Giant Skeleton
Firecracker Mega Minion
Zap Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton Royal Ghost Bandit Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: