My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Three Musketeers Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Three Musketeers Balloon Giant Skeleton
Giant Snowball
Minion Horde Three Musketeers Balloon
Zap
Firecracker Minion Horde Three Musketeers Balloon
Barbarian Barrel
Firecracker Elite Barbarians Wizard Three Musketeers Giant Skeleton
The Log
Firecracker Elite Barbarians Three Musketeers Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elite Barbarians Wizard Three Musketeers Balloon Giant Skeleton
Fireball
Firecracker Minion Horde Elite Barbarians Wizard Three Musketeers Balloon
Poison
Firecracker Minion Horde Wizard Three Musketeers Balloon
Lightning
Elite Barbarians Wizard Three Musketeers Balloon
Rocket
Minion Horde Elite Barbarians Wizard Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Minion Horde Wizard Balloon Elite Barbarians Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Firecracker Minion Horde Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Balloon Minion Horde Three Musketeers Giant Skeleton
Firecracker
Zap Elite Barbarians Three Musketeers Balloon Giant Skeleton
Minion Horde
Zap Giant Skeleton
Elite Barbarians
Zap Firecracker Wizard Three Musketeers
Wizard
Elite Barbarians Balloon Giant Skeleton
Three Musketeers
Zap Firecracker Elite Barbarians
Balloon
Zap Firecracker Wizard Giant Skeleton
Giant Skeleton
Zap Firecracker Minion Horde Wizard Balloon

Defense Synergies 0 8

Zap
Firecracker Minion Horde Elite Barbarians Three Musketeers Giant Skeleton
Firecracker
Zap Giant Skeleton
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Giant Skeleton
Three Musketeers
Zap
Balloon
Giant Skeleton
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Wizard
Minion Horde Elite Barbarians Zap Firecracker Three Musketeers
Minion Horde Three Musketeers Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Three Musketeers Firecracker
Firecracker Elite Barbarians Giant Skeleton
Zap Firecracker
Minion Horde Three Musketeers Zap Firecracker Wizard
Zap Giant Skeleton
Minion Horde Three Musketeers Elite Barbarians
Elite Barbarians Firecracker Minion Horde Giant Skeleton
Minion Horde Zap Firecracker Wizard Giant Skeleton
Minion Horde Three Musketeers Zap Firecracker Wizard
Minion Horde Zap Elite Barbarians Wizard Three Musketeers Giant Skeleton
Wizard Three Musketeers Zap Firecracker Minion Horde
Elite Barbarians Minion Horde Three Musketeers
Minion Horde Zap Elite Barbarians Three Musketeers
Minion Horde Wizard Three Musketeers Firecracker Elite Barbarians
Zap Firecracker Minion Horde Elite Barbarians Wizard Three Musketeers
Zap Wizard Firecracker Giant Skeleton
Elite Barbarians Three Musketeers
Wizard Firecracker Minion Horde Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Giant Skeleton
Zap Firecracker Elite Barbarians Wizard
Giant Skeleton Zap Minion Horde Elite Barbarians
Giant Skeleton Zap Minion Horde Elite Barbarians
Giant Skeleton Minion Horde Elite Barbarians Three Musketeers
Firecracker Wizard Zap Minion Horde Three Musketeers
Minion Horde Elite Barbarians Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians
Zap Minion Horde Giant Skeleton Firecracker Elite Barbarians
Minion Horde Three Musketeers
Minion Horde Elite Barbarians Giant Skeleton
Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Minion Horde Wizard Three Musketeers
Wizard Firecracker Minion Horde Three Musketeers
Elite Barbarians Zap Firecracker Minion Horde Three Musketeers Giant Skeleton
Zap Firecracker Minion Horde Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Giant Skeleton
Firecracker Zap
Minion Horde Giant Skeleton
Firecracker Giant Skeleton
Wizard Zap Firecracker Minion Horde
Firecracker Wizard Zap Minion Horde
Firecracker Minion Horde Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Minion Horde Elite Barbarians Three Musketeers
Firecracker Zap Minion Horde Wizard
Zap Firecracker Wizard
Firecracker Elite Barbarians Three Musketeers
Firecracker Minion Horde
Zap Firecracker Elite Barbarians
Zap Firecracker Minion Horde Wizard Three Musketeers
Firecracker Minion Horde Wizard Three Musketeers
Three Musketeers
Minion Horde
Zap Firecracker Wizard Three Musketeers
Zap Firecracker Wizard
Minion Horde Giant Skeleton
Wizard
Zap Minion Horde
Zap Firecracker Wizard
Minion Horde
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Elite Barbarians Zap Firecracker Minion Horde Wizard
Zap Firecracker Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Firecracker Minion Horde
Minion Horde Giant Skeleton
Firecracker Wizard
Zap Minion Horde
Zap Firecracker Wizard Three Musketeers
Firecracker Minion Horde Wizard Three Musketeers
Zap Firecracker Wizard
Zap Giant Skeleton
Firecracker Minion Horde Elite Barbarians Three Musketeers
Zap Firecracker Minion Horde Elite Barbarians Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: