My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider Witch Little Prince
Zap
Firecracker Minion Horde Witch Little Prince
Barbarian Barrel
Firecracker Witch Electro Wizard Little Prince
The Log
Firecracker Hog Rider Witch Little Prince
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Minion Horde Witch Little Prince
Royal Delivery
Firecracker Minion Horde Hog Rider Witch Electro Wizard Little Prince
Fireball
Firecracker Minion Horde Hog Rider Witch Electro Wizard Little Prince
Poison
Firecracker Minion Horde Witch Electro Wizard Little Prince
Lightning
Witch Electro Wizard Little Prince
Rocket
Minion Horde Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Little Prince Hog Rider Electro Wizard Minion Horde Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Little Prince Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Minion Horde Witch Little Prince
Firecracker
Zap Hog Rider
Minion Horde
Zap Hog Rider
Hog Rider
Zap Firecracker Minion Horde Witch Electro Wizard Little Prince
Witch
Zap Hog Rider
Electro Giant
Electro Wizard
Zap Hog Rider
Little Prince
Zap Hog Rider

Defense Synergies 1 7

Zap
Electro Wizard Firecracker Minion Horde Witch Little Prince
Firecracker
Zap Electro Wizard
Minion Horde
Zap
Hog Rider
Witch
Zap Electro Wizard
Electro Giant
Electro Wizard
Zap Firecracker Witch Little Prince
Little Prince
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Electro Wizard
Minion Horde Zap Firecracker Witch Electro Wizard
Minion Horde Witch Electro Wizard
Minion Horde Witch Firecracker Electro Wizard
Firecracker
Zap Firecracker Electro Wizard
Minion Horde Electro Wizard Zap Firecracker Witch Little Prince
Zap Electro Giant Electro Wizard
Minion Horde Witch
Firecracker Minion Horde Electro Wizard Little Prince
Minion Horde Witch Electro Wizard Zap Firecracker Electro Giant
Minion Horde Zap Firecracker Witch Electro Wizard
Minion Horde Zap Witch Electro Wizard
Zap Firecracker Minion Horde Witch Electro Wizard
Minion Horde Electro Wizard
Minion Horde Zap Electro Giant Electro Wizard
Minion Horde Firecracker Witch Electro Wizard
Zap Firecracker Minion Horde Witch Electro Wizard Little Prince
Zap Witch Firecracker Electro Wizard Little Prince
Electro Wizard
Firecracker Minion Horde Witch Electro Giant Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Giant Electro Wizard
Electro Wizard Zap Firecracker
Zap Minion Horde Witch Electro Wizard
Zap Minion Horde Electro Wizard
Minion Horde Witch
Firecracker Electro Giant Zap Minion Horde Witch Electro Wizard
Minion Horde Witch Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Firecracker Witch
Witch Minion Horde
Minion Horde Witch
Zap Electro Giant Electro Wizard
Minion Horde Witch
Firecracker Minion Horde Witch Electro Giant
Witch Electro Giant Electro Wizard Zap Firecracker Minion Horde Little Prince
Zap Firecracker Minion Horde Witch Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Zap Electro Wizard
Minion Horde
Firecracker
Zap Firecracker Minion Horde
Firecracker Electro Giant Zap Minion Horde Witch
Firecracker Minion Horde Witch
Zap Firecracker
Zap Firecracker
Minion Horde Electro Wizard
Firecracker Zap Minion Horde Electro Wizard
Zap Firecracker
Firecracker
Firecracker Minion Horde
Zap Firecracker
Zap Firecracker Minion Horde Witch
Firecracker Minion Horde
Minion Horde
Zap Firecracker Electro Wizard
Zap Firecracker Witch Electro Giant Little Prince
Minion Horde
Zap Minion Horde
Zap Firecracker Electro Giant Witch Little Prince
Minion Horde Witch
Firecracker Zap Witch Electro Wizard
Zap Witch
Zap Firecracker
Zap Firecracker Minion Horde Witch Electro Giant Electro Wizard Little Prince
Zap Electro Wizard Firecracker Minion Horde Witch Electro Giant
Minion Horde
Zap Minion Horde
Zap Firecracker Minion Horde Electro Wizard
Minion Horde
Firecracker
Zap Minion Horde Electro Wizard Witch
Zap Firecracker Witch Electro Wizard
Firecracker Minion Horde Electro Wizard
Zap Firecracker
Zap Electro Giant
Firecracker Minion Horde
Zap Electro Giant Firecracker Minion Horde Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Electro Giant Electro Wizard Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: