My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Electro Wizard Inferno Dragon
Fireball
Firecracker Hog Rider Inferno Tower Electro Wizard Inferno Dragon
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon Monk
Rocket
Hog Rider Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Hog Rider Electro Wizard Inferno Dragon Inferno Tower Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Hog Rider

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard The Log
Firecracker
Zap Hog Rider Inferno Dragon Monk
Hog Rider
Zap Firecracker The Log Electro Wizard
Inferno Tower
The Log
Hog Rider Zap
Electro Wizard
Zap Hog Rider
Inferno Dragon
Firecracker
Monk
Firecracker

Defense Synergies 4 9

Zap
Electro Wizard Firecracker Inferno Tower The Log Inferno Dragon
Firecracker
The Log Zap Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Zap Firecracker
The Log
Firecracker Inferno Tower Zap Electro Wizard Inferno Dragon
Electro Wizard
Zap Inferno Tower Firecracker The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Inferno Dragon Zap Firecracker The Log Electro Wizard Monk
Inferno Tower Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Electro Wizard Monk
Firecracker The Log Monk
The Log Zap Firecracker Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Firecracker
Zap Inferno Tower The Log Electro Wizard Monk
Inferno Tower Inferno Dragon
Firecracker Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker The Log
Inferno Tower Inferno Dragon Zap Firecracker Electro Wizard
Inferno Tower Zap The Log Electro Wizard
Zap Firecracker The Log Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Monk Zap The Log Electro Wizard Inferno Dragon
Firecracker Inferno Tower Electro Wizard
Zap Firecracker The Log Electro Wizard
Zap The Log Firecracker Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Electro Wizard
Electro Wizard Zap Firecracker The Log Inferno Dragon Monk
Zap Inferno Tower The Log Electro Wizard
Zap Inferno Tower The Log Electro Wizard Monk
Inferno Tower Inferno Dragon
Firecracker Zap Electro Wizard Monk
Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Zap Electro Wizard Firecracker Inferno Tower The Log Inferno Dragon Monk
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower
Monk Zap The Log Electro Wizard
Inferno Tower
Firecracker
Inferno Tower Electro Wizard Zap Firecracker The Log Inferno Dragon Monk
Zap Firecracker Inferno Tower The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Monk
Firecracker Monk Zap The Log Electro Wizard
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Monk
Firecracker The Log
The Log Zap Firecracker
The Log Monk Zap Firecracker
Electro Wizard
Firecracker Monk Zap The Log Electro Wizard
Monk Zap Firecracker
Firecracker The Log
Firecracker Monk
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Monk
Zap Firecracker The Log Electro Wizard Monk
Zap Firecracker The Log Monk
The Log Monk
The Log Monk
Zap The Log Monk
Zap Firecracker The Log
Inferno Dragon
Firecracker The Log Zap Electro Wizard Monk
Zap The Log Monk
Zap Firecracker The Log
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap The Log
Zap Firecracker Electro Wizard Monk
Firecracker The Log Monk
Zap Electro Wizard
Zap Firecracker Electro Wizard Monk
The Log
Firecracker Electro Wizard
The Log Zap Firecracker
Monk Zap
Firecracker
Zap Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard Monk

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