My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Baby Dragon Bowler Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Baby Dragon Bowler Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Baby Dragon Bowler Electro Wizard
Rocket
Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Hog Rider Baby Dragon Electro Wizard Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Baby Dragon Bowler The Log
Firecracker
Zap Hog Rider Baby Dragon Bowler
Hog Rider
Zap Firecracker The Log Baby Dragon Bowler Electro Wizard
Inferno Tower
Baby Dragon
Zap Firecracker Hog Rider Bowler Electro Wizard
Bowler
Zap Firecracker Hog Rider Baby Dragon The Log Electro Wizard
The Log
Hog Rider Zap Bowler
Electro Wizard
Zap Hog Rider Baby Dragon Bowler

Defense Synergies 5 13

Zap
Electro Wizard Firecracker Inferno Tower Baby Dragon Bowler The Log
Firecracker
The Log Zap Inferno Tower Baby Dragon Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Zap Firecracker Baby Dragon
Baby Dragon
Zap Firecracker Inferno Tower Bowler The Log
Bowler
The Log Zap Baby Dragon Electro Wizard
The Log
Firecracker Inferno Tower Bowler Zap Baby Dragon Electro Wizard
Electro Wizard
Zap Inferno Tower Firecracker Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower Zap Firecracker The Log Electro Wizard
Inferno Tower Bowler Electro Wizard
Inferno Tower Firecracker Bowler Electro Wizard
Firecracker Bowler The Log
Bowler The Log Zap Firecracker Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Zap Firecracker Baby Dragon
Bowler Zap Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower
Firecracker Inferno Tower Bowler Electro Wizard
Electro Wizard Zap Firecracker Baby Dragon Bowler The Log
Inferno Tower Zap Firecracker Baby Dragon Electro Wizard
Inferno Tower Bowler Zap The Log Electro Wizard
Bowler Zap Firecracker Baby Dragon The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Zap Bowler The Log Electro Wizard
Firecracker Inferno Tower Bowler Electro Wizard
Zap Firecracker Baby Dragon Bowler The Log Electro Wizard
Zap Baby Dragon The Log Firecracker Bowler Electro Wizard
Inferno Tower Electro Wizard
Bowler Firecracker Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Bowler Electro Wizard
Electro Wizard Zap Firecracker Baby Dragon Bowler The Log
Zap Inferno Tower Bowler The Log Electro Wizard
Bowler Zap Inferno Tower The Log Electro Wizard
Inferno Tower Bowler
Firecracker Zap Baby Dragon Electro Wizard
Inferno Tower Bowler Electro Wizard
Inferno Tower
Zap Electro Wizard Firecracker Inferno Tower Baby Dragon The Log
Inferno Tower
Inferno Tower Bowler
Zap Bowler The Log Electro Wizard
Bowler Inferno Tower
Firecracker Baby Dragon Bowler
Inferno Tower Electro Wizard Zap Firecracker Baby Dragon Bowler The Log
Bowler Zap Firecracker Inferno Tower Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Zap Baby Dragon Bowler The Log Electro Wizard
Baby Dragon The Log
Firecracker The Log
Zap Firecracker Baby Dragon Bowler The Log
Firecracker Zap Baby Dragon
Firecracker Baby Dragon Bowler The Log
The Log Zap Firecracker Baby Dragon Bowler
The Log Zap Firecracker
Bowler Electro Wizard
Firecracker Zap Bowler The Log Electro Wizard
Zap Firecracker Baby Dragon
Firecracker Baby Dragon Bowler The Log
Firecracker Baby Dragon
Zap Firecracker Baby Dragon The Log
Zap Firecracker Baby Dragon Bowler The Log
Firecracker Baby Dragon Bowler The Log
Zap Firecracker Baby Dragon Bowler The Log Electro Wizard
Zap Firecracker Baby Dragon Bowler The Log
Baby Dragon Bowler The Log
Bowler The Log
Zap Baby Dragon The Log
Zap Firecracker The Log Baby Dragon Bowler
Firecracker The Log Zap Baby Dragon Bowler Electro Wizard
Zap Baby Dragon Bowler The Log
Zap Firecracker Baby Dragon The Log
Zap Firecracker Baby Dragon Electro Wizard
Zap Electro Wizard Firecracker
Bowler
Zap The Log
Zap Firecracker Electro Wizard
Firecracker Bowler The Log
Zap Electro Wizard
Zap Firecracker Baby Dragon Electro Wizard
The Log
Firecracker Baby Dragon Bowler Electro Wizard
The Log Zap Firecracker Baby Dragon Bowler
Zap
Firecracker
Zap Firecracker Baby Dragon Bowler The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Baby Dragon Bowler The Log Electro Wizard

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