My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Lumberjack Ram Rider
Zap
Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Royal Ghost Electro Wizard Lumberjack
The Log
Firecracker Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Royal Ghost Electro Wizard Inferno Dragon Lumberjack Ram Rider
Fireball
Firecracker Electro Wizard Inferno Dragon Lumberjack Ram Rider
Poison
Firecracker Electro Wizard
Lightning
Electro Wizard Inferno Dragon Lumberjack Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Royal Ghost Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Royal Ghost Electro Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Ram Rider Royal Ghost Lumberjack Mega Knight
Firecracker
Zap Inferno Dragon Lumberjack Ram Rider Mega Knight
Royal Ghost
Zap Electro Wizard Lumberjack Ram Rider Mega Knight
Electro Wizard
Zap Royal Ghost Lumberjack Ram Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Zap Firecracker Royal Ghost Electro Wizard Ram Rider Mega Knight
Ram Rider
Zap Firecracker Royal Ghost Electro Wizard Lumberjack Mega Knight
Mega Knight
Inferno Dragon Zap Firecracker Royal Ghost Electro Wizard Lumberjack Ram Rider

Defense Synergies 2 16

Zap
Electro Wizard Mega Knight Firecracker Royal Ghost Inferno Dragon Lumberjack Ram Rider
Firecracker
Zap Electro Wizard Lumberjack Mega Knight
Royal Ghost
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Royal Ghost Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Lumberjack
Zap Firecracker Electro Wizard Ram Rider
Ram Rider
Zap Electro Wizard Lumberjack
Mega Knight
Zap Firecracker Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Ram Rider
Inferno Dragon Lumberjack Zap Firecracker Electro Wizard Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Firecracker Electro Wizard Ram Rider Mega Knight
Firecracker Lumberjack Mega Knight
Zap Firecracker Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Ram Rider Zap Firecracker
Zap Electro Wizard Ram Rider Mega Knight
Inferno Dragon Lumberjack
Firecracker Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Firecracker Royal Ghost Lumberjack Ram Rider Mega Knight
Inferno Dragon Zap Firecracker Electro Wizard Ram Rider
Lumberjack Mega Knight Zap Electro Wizard Ram Rider
Mega Knight Zap Firecracker Royal Ghost Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack Ram Rider Mega Knight
Zap Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight
Mega Knight Firecracker Electro Wizard Lumberjack
Mega Knight Zap Firecracker Royal Ghost Electro Wizard Lumberjack Ram Rider
Zap Firecracker Royal Ghost Electro Wizard Inferno Dragon Lumberjack Ram Rider Mega Knight
Electro Wizard Inferno Dragon Lumberjack Ram Rider
Royal Ghost Mega Knight Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Royal Ghost Electro Wizard
Electro Wizard Zap Firecracker Royal Ghost Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Electro Wizard Ram Rider
Lumberjack Mega Knight Zap Electro Wizard Ram Rider
Inferno Dragon Lumberjack Ram Rider Mega Knight
Firecracker Zap Electro Wizard Ram Rider
Electro Wizard Lumberjack Ram Rider
Mega Knight Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Lumberjack Ram Rider
Firecracker Mega Knight
Electro Wizard Zap Firecracker Inferno Dragon Lumberjack
Mega Knight Zap Firecracker Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Zap Royal Ghost Electro Wizard Ram Rider
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Ram Rider
Firecracker
Zap Firecracker Ram Rider
Zap Firecracker Ram Rider
Electro Wizard Lumberjack
Firecracker Zap Electro Wizard Ram Rider
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Zap Royal Ghost Electro Wizard Ram Rider
Zap Ram Rider Mega Knight
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard
Zap Firecracker Electro Wizard Ram Rider
Firecracker Electro Wizard Lumberjack Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Royal Ghost Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: