My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard P.E.K.K.A Lumberjack
Fireball
Firecracker Wizard Lumberjack
Poison
Firecracker Wizard Phoenix
Lightning
Wizard Phoenix Lumberjack
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Void Fireball Phoenix Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Void Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Void P.E.K.K.A Phoenix Lumberjack
Firecracker
Zap P.E.K.K.A Lumberjack
Fireball
Zap
Wizard
P.E.K.K.A Lumberjack
Void
Zap
P.E.K.K.A
Zap Firecracker Wizard Lumberjack
Phoenix
Zap
Lumberjack
Zap Firecracker Wizard P.E.K.K.A

Defense Synergies 1 10

Zap
Fireball Firecracker Void P.E.K.K.A Phoenix Lumberjack
Firecracker
Zap P.E.K.K.A Lumberjack
Fireball
Zap Lumberjack
Wizard
P.E.K.K.A Lumberjack
Void
Zap
P.E.K.K.A
Zap Firecracker Wizard
Phoenix
Zap
Lumberjack
Zap Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard Void
P.E.K.K.A Lumberjack Zap Firecracker Phoenix
P.E.K.K.A Lumberjack Void
P.E.K.K.A Lumberjack Firecracker Phoenix
Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Zap Firecracker Lumberjack
Zap Firecracker Fireball Wizard Void Phoenix
Zap Fireball Void P.E.K.K.A Phoenix
P.E.K.K.A Phoenix Lumberjack
Firecracker Phoenix Lumberjack
Zap Firecracker Fireball Wizard Lumberjack
Zap Firecracker Fireball Wizard Phoenix
P.E.K.K.A Lumberjack Zap Fireball Wizard
Fireball Wizard Zap Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A Phoenix Lumberjack
Zap Fireball P.E.K.K.A Lumberjack
Wizard Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Zap Firecracker Wizard Lumberjack
Zap Wizard Firecracker Fireball Lumberjack
P.E.K.K.A Phoenix Lumberjack
Wizard Firecracker Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Void P.E.K.K.A
Fireball Void Zap Firecracker Wizard Phoenix Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball Phoenix
P.E.K.K.A Phoenix Lumberjack
Firecracker Fireball Wizard Zap
P.E.K.K.A Fireball Void Phoenix Lumberjack
P.E.K.K.A Phoenix Lumberjack
Zap Void P.E.K.K.A Firecracker Fireball Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix Lumberjack
P.E.K.K.A Zap Fireball Void Phoenix
P.E.K.K.A Fireball Wizard Lumberjack
Wizard Firecracker Fireball
Phoenix Zap Firecracker Fireball P.E.K.K.A Lumberjack
Zap Firecracker Fireball Wizard P.E.K.K.A Phoenix
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker
Firecracker Fireball Void Zap
Fireball Void
Firecracker Fireball Void
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Void Zap Firecracker Wizard
Fireball Void Lumberjack
Firecracker Void Zap Fireball Wizard
Fireball Void Zap Firecracker Wizard
Firecracker Fireball Void
Firecracker Fireball Void
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Void Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball Void
Fireball Wizard Void
Void
Zap Fireball Void
Zap Firecracker Fireball Wizard
Firecracker Fireball Void Zap Wizard
Fireball Void Zap Wizard
Fireball Void Zap Firecracker
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard Void
Fireball Void
Void Zap Fireball Wizard
Zap Void Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Zap Fireball Void
Fireball Zap Firecracker Wizard
Fireball
Fireball Void Firecracker Wizard Lumberjack
Zap Firecracker Fireball Wizard
Void Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball
Firecracker Zap Fireball Void
Void Zap Firecracker Fireball

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