My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Balloon P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Firecracker Wizard Balloon Inferno Dragon Lumberjack
Poison
Firecracker Wizard Balloon
Lightning
Wizard Balloon Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Fireball Inferno Dragon Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Fireball Inferno Dragon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Balloon P.E.K.K.A Lumberjack
Firecracker
Zap Balloon P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Zap
Wizard
Balloon P.E.K.K.A Lumberjack
Balloon
Zap Lumberjack Firecracker Wizard
P.E.K.K.A
Zap Firecracker Wizard Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Balloon Zap Firecracker Wizard P.E.K.K.A

Defense Synergies 1 9

Zap
Fireball Firecracker P.E.K.K.A Inferno Dragon Lumberjack
Firecracker
Zap P.E.K.K.A Lumberjack
Fireball
Zap Lumberjack
Wizard
P.E.K.K.A Lumberjack
Balloon
P.E.K.K.A
Zap Firecracker Wizard
Inferno Dragon
Zap
Lumberjack
Zap Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard
P.E.K.K.A Inferno Dragon Lumberjack Zap Firecracker
P.E.K.K.A Lumberjack Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Firecracker
Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Zap Firecracker Lumberjack
Inferno Dragon Zap Firecracker Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Lumberjack
Firecracker Lumberjack
Zap Firecracker Fireball Wizard Lumberjack
Inferno Dragon Zap Firecracker Fireball Wizard
P.E.K.K.A Lumberjack Zap Fireball Wizard
Fireball Wizard Zap Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Zap Fireball P.E.K.K.A Inferno Dragon Lumberjack
Wizard Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Zap Firecracker Wizard Lumberjack
Zap Wizard Firecracker Fireball Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Wizard Firecracker Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Firecracker Wizard Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball
P.E.K.K.A Inferno Dragon Lumberjack
Firecracker Fireball Wizard Zap
P.E.K.K.A Fireball Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Zap P.E.K.K.A Firecracker Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Wizard Lumberjack
Wizard Firecracker Fireball
Zap Firecracker Fireball P.E.K.K.A Inferno Dragon Lumberjack
Zap Firecracker Fireball Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Lumberjack
Firecracker Zap Fireball Wizard
Fireball Zap Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Firecracker Fireball Wizard
Inferno Dragon
Firecracker Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap Firecracker
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Zap Fireball
Fireball Zap Firecracker Wizard
Fireball
Fireball Firecracker Wizard Lumberjack
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball

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