My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Firecracker Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Witch
The Log
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Firecracker Hog Rider Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Witch Inferno Dragon
Fireball
Firecracker Hog Rider Skeleton Army Witch Inferno Dragon
Poison
Firecracker Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Fireball Mini P.E.K.K.A Hog Rider Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Mini P.E.K.K.A Witch
Firecracker
Zap Hog Rider Mini P.E.K.K.A Inferno Dragon
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Zap Firecracker Hog Rider
Hog Rider
Zap Firecracker Fireball Mini P.E.K.K.A Witch
Skeleton Army
Witch
Zap Hog Rider
Inferno Dragon
Firecracker

Defense Synergies 2 10

Zap
Fireball Mini P.E.K.K.A Firecracker Skeleton Army Witch Inferno Dragon
Firecracker
Zap Mini P.E.K.K.A Skeleton Army
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Fireball Skeleton Army Witch
Hog Rider
Skeleton Army
Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Witch
Zap Mini P.E.K.K.A
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Firecracker Witch
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon Firecracker
Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Zap Firecracker
Inferno Dragon Zap Firecracker Fireball Witch
Zap Fireball
Mini P.E.K.K.A Witch Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A
Skeleton Army Witch Zap Firecracker Fireball
Inferno Dragon Zap Firecracker Fireball Witch
Mini P.E.K.K.A Skeleton Army Zap Fireball Witch
Fireball Skeleton Army Zap Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Zap Fireball Mini P.E.K.K.A Inferno Dragon
Firecracker Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball Zap Firecracker Skeleton Army Witch
Zap Witch Firecracker Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Firecracker Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball Witch
Fireball Zap Firecracker Mini P.E.K.K.A Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Firecracker Fireball Zap Witch
Mini P.E.K.K.A Skeleton Army Fireball Witch
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Firecracker Fireball Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Fireball Witch
Firecracker Fireball Skeleton Army Witch
Skeleton Army Witch Zap Firecracker Fireball Mini P.E.K.K.A Inferno Dragon
Zap Firecracker Fireball Mini P.E.K.K.A Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Mini P.E.K.K.A
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball
Fireball
Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A
Zap Firecracker Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Witch
Witch Inferno Dragon
Firecracker Fireball Zap Witch
Fireball Zap Witch
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Skeleton Army Witch
Fireball Zap Firecracker Witch
Fireball
Fireball Firecracker Mini P.E.K.K.A
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch

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