My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Firecracker Dark Prince Inferno Dragon
Barbarian Barrel
Firecracker Dark Prince Electro Wizard
The Log
Firecracker Hog Rider Dark Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Dark Prince Bowler Electro Wizard Inferno Dragon
Fireball
Firecracker Hog Rider Bowler Electro Wizard Inferno Dragon
Poison
Firecracker Electro Wizard
Lightning
Dark Prince Bowler Electro Wizard Inferno Dragon
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Earthquake Hog Rider Dark Prince Electro Wizard Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Earthquake Hog Rider

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Hog Rider Electro Wizard Dark Prince Bowler
Firecracker
Zap Hog Rider Earthquake Dark Prince Bowler Inferno Dragon
Earthquake
Zap Hog Rider Firecracker Dark Prince
Hog Rider
Zap Firecracker Earthquake Dark Prince Bowler Electro Wizard
Dark Prince
Zap Firecracker Earthquake Hog Rider Electro Wizard
Bowler
Zap Firecracker Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Dark Prince Bowler
Inferno Dragon
Firecracker

Defense Synergies 1 12

Zap
Electro Wizard Firecracker Earthquake Dark Prince Bowler Inferno Dragon
Firecracker
Zap Earthquake Dark Prince Electro Wizard
Earthquake
Zap Firecracker
Hog Rider
Dark Prince
Zap Firecracker Bowler Electro Wizard
Bowler
Zap Dark Prince Electro Wizard
Electro Wizard
Zap Firecracker Dark Prince Bowler Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Zap Firecracker Electro Wizard
Inferno Dragon Zap Firecracker Dark Prince Electro Wizard
Bowler Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Dark Prince Bowler Electro Wizard
Firecracker Earthquake Dark Prince Bowler
Bowler Zap Firecracker Earthquake Dark Prince Electro Wizard
Electro Wizard Inferno Dragon Zap Firecracker
Earthquake Bowler Zap Electro Wizard
Inferno Dragon
Firecracker Dark Prince Bowler Electro Wizard
Electro Wizard Zap Firecracker Earthquake Dark Prince Bowler
Inferno Dragon Zap Firecracker Electro Wizard
Bowler Zap Earthquake Dark Prince Electro Wizard
Bowler Zap Firecracker Earthquake Dark Prince Electro Wizard
Inferno Dragon Electro Wizard
Zap Bowler Electro Wizard Inferno Dragon
Firecracker Dark Prince Bowler Electro Wizard
Zap Firecracker Dark Prince Bowler Electro Wizard
Zap Earthquake Firecracker Dark Prince Bowler Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Dark Prince Bowler Firecracker Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Bowler Electro Wizard
Electro Wizard Zap Firecracker Bowler Inferno Dragon
Zap Dark Prince Bowler Electro Wizard
Dark Prince Bowler Zap Electro Wizard
Dark Prince Bowler Inferno Dragon
Firecracker Zap Electro Wizard
Dark Prince Bowler Electro Wizard
Dark Prince Inferno Dragon
Zap Electro Wizard Firecracker Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince Bowler
Zap Dark Prince Bowler Electro Wizard
Dark Prince Bowler
Firecracker Bowler
Electro Wizard Zap Firecracker Dark Prince Bowler Inferno Dragon
Bowler Zap Firecracker Earthquake Dark Prince Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Zap Bowler Electro Wizard
Earthquake
Earthquake Firecracker Dark Prince
Zap Firecracker Earthquake Dark Prince Bowler
Firecracker Zap
Firecracker Earthquake Bowler
Earthquake Zap Firecracker Bowler
Zap Firecracker
Bowler Electro Wizard
Firecracker Zap Earthquake Dark Prince Bowler Electro Wizard
Zap Firecracker
Earthquake Firecracker Bowler
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker Bowler
Earthquake Firecracker Bowler
Earthquake
Zap Firecracker Earthquake Dark Prince Bowler Electro Wizard
Zap Firecracker Earthquake Bowler
Earthquake Bowler
Bowler
Earthquake Zap
Zap Firecracker Earthquake Dark Prince Bowler
Inferno Dragon
Firecracker Zap Earthquake Bowler Electro Wizard
Zap Bowler
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Bowler
Zap Earthquake
Zap Firecracker Electro Wizard
Firecracker Earthquake Bowler
Zap Earthquake Electro Wizard Dark Prince
Zap Firecracker Electro Wizard
Firecracker Dark Prince Bowler Electro Wizard
Zap Firecracker Earthquake Bowler
Zap
Firecracker Dark Prince
Zap Firecracker Bowler Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Dark Prince Bowler Electro Wizard

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