My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin Inferno Tower
Barbarian Barrel
Firecracker Dart Goblin Inferno Tower Wizard
The Log
Firecracker Dart Goblin
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Wizard P.E.K.K.A
Fireball
Firecracker Dart Goblin Inferno Tower Wizard
Poison
Firecracker Dart Goblin Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Dart Goblin Golden Knight Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Dart Goblin

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Dart Goblin
Firecracker
Zap Dart Goblin P.E.K.K.A
Dart Goblin
Zap Firecracker P.E.K.K.A
Inferno Tower
Wizard
Rage P.E.K.K.A
Rage
Wizard Golden Knight
P.E.K.K.A
Zap Firecracker Dart Goblin Wizard
Golden Knight
Rage

Defense Synergies 0 14

Zap
Firecracker Dart Goblin Inferno Tower P.E.K.K.A Golden Knight
Firecracker
Zap Dart Goblin Inferno Tower P.E.K.K.A Golden Knight
Dart Goblin
Zap Firecracker Inferno Tower P.E.K.K.A Golden Knight
Inferno Tower
Zap Firecracker Dart Goblin
Wizard
P.E.K.K.A Golden Knight
Rage
P.E.K.K.A
Zap Firecracker Dart Goblin Wizard
Golden Knight
Zap Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Inferno Tower Wizard Golden Knight
Inferno Tower P.E.K.K.A Zap Firecracker Dart Goblin
Inferno Tower P.E.K.K.A Dart Goblin
Inferno Tower P.E.K.K.A Firecracker Dart Goblin
Firecracker P.E.K.K.A
Zap Firecracker Dart Goblin
Dart Goblin Inferno Tower Zap Firecracker Wizard
Zap Dart Goblin Inferno Tower P.E.K.K.A Golden Knight
Inferno Tower P.E.K.K.A
Firecracker Dart Goblin Inferno Tower
Dart Goblin Zap Firecracker Wizard
Inferno Tower Zap Firecracker Dart Goblin Wizard
Inferno Tower P.E.K.K.A Zap Wizard
Wizard Zap Firecracker Dart Goblin P.E.K.K.A Golden Knight
Inferno Tower P.E.K.K.A
Inferno Tower Zap P.E.K.K.A
Wizard Firecracker Inferno Tower P.E.K.K.A
Zap Firecracker Dart Goblin Wizard Golden Knight
Zap Wizard Firecracker Dart Goblin
P.E.K.K.A Dart Goblin Inferno Tower
Wizard Firecracker Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A
Zap Firecracker Wizard
P.E.K.K.A Zap Inferno Tower Golden Knight
P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A
Firecracker Wizard Zap Dart Goblin
P.E.K.K.A Dart Goblin Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Inferno Tower Golden Knight
P.E.K.K.A Zap
P.E.K.K.A Inferno Tower Wizard Golden Knight
Wizard Firecracker Dart Goblin
Inferno Tower Zap Firecracker Dart Goblin P.E.K.K.A Golden Knight
Zap Firecracker Dart Goblin Inferno Tower Wizard P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Golden Knight
Firecracker Zap Dart Goblin Golden Knight
Dart Goblin
Firecracker Dart Goblin
Wizard Zap Firecracker
Firecracker Wizard Zap Dart Goblin
Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard Golden Knight
Firecracker Zap Dart Goblin Wizard Golden Knight
Zap Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Wizard Golden Knight
Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard Golden Knight
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Dart Goblin Wizard Golden Knight
Zap Wizard Golden Knight
Zap Firecracker Dart Goblin Golden Knight
Zap Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Dart Goblin
Zap Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Zap Firecracker Dart Goblin Wizard
Zap
Firecracker Dart Goblin P.E.K.K.A
Zap Firecracker Dart Goblin Golden Knight
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Golden Knight

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