My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Princess Lumberjack Lava Hound
Zap
Princess Lava Hound
Barbarian Barrel
Wizard Princess Electro Wizard Lumberjack
The Log
Princess Lumberjack
Earthquake
Arrows
Princess Lava Hound
Royal Delivery
Wizard Princess Electro Wizard Lumberjack Lava Hound
Fireball
Wizard Princess Electro Wizard Lumberjack Lava Hound
Poison
Wizard Princess Electro Wizard Lava Hound
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Fireball Electro Wizard Lumberjack Wizard Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Princess Fireball Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Princess Lumberjack Lava Hound
Fireball
Zap Lava Hound Princess Electro Wizard
Wizard
Lumberjack
Lightning
Lava Hound
Princess
Zap Fireball
Electro Wizard
Zap Fireball Lumberjack
Lumberjack
Zap Wizard Electro Wizard Lava Hound
Lava Hound
Fireball Lightning Zap Lumberjack

Defense Synergies 2 8

Zap
Fireball Electro Wizard Princess Lumberjack
Fireball
Zap Princess Electro Wizard Lumberjack
Wizard
Electro Wizard Lumberjack
Lightning
Princess
Zap Fireball
Electro Wizard
Zap Fireball Wizard Lumberjack
Lumberjack
Zap Fireball Wizard Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Wizard Electro Wizard
Lumberjack Zap Electro Wizard
Lumberjack Lightning Electro Wizard
Lumberjack Electro Wizard
Lightning Fireball Princess Lumberjack
Fireball Zap Electro Wizard Lumberjack
Lightning Electro Wizard Zap Fireball Wizard Princess
Lightning Zap Fireball Electro Wizard
Princess Lumberjack
Electro Wizard Lumberjack
Electro Wizard Zap Fireball Wizard Princess Lumberjack
Zap Fireball Wizard Princess Electro Wizard
Lumberjack Zap Fireball Wizard Lightning Electro Wizard
Fireball Wizard Zap Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Fireball Lightning Electro Wizard Lumberjack
Wizard Fireball Electro Wizard Lumberjack
Fireball Zap Wizard Electro Wizard Lumberjack
Zap Wizard Fireball Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Wizard Lightning Lumberjack
Lumberjack Zap Lightning Electro Wizard
Lightning Lumberjack Zap Fireball Electro Wizard
Lumberjack
Fireball Wizard Zap Princess Electro Wizard
Fireball Lightning Electro Wizard Lumberjack
Lumberjack
Zap Lightning Electro Wizard Fireball
Lumberjack
Lightning Zap Fireball Electro Wizard
Lightning Fireball Wizard Lumberjack
Wizard Fireball Princess
Electro Wizard Zap Fireball Lightning Lumberjack
Zap Fireball Wizard Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Princess
Fireball Zap Princess Electro Wizard
Lightning Fireball
Lightning Fireball
Fireball Wizard Zap
Fireball Wizard Zap Princess
Wizard Princess
Fireball Zap Wizard Lightning Princess
Fireball Zap Wizard Lightning
Lightning Fireball Electro Wizard Lumberjack
Lightning Zap Fireball Wizard Princess Electro Wizard
Fireball Lightning Zap Wizard Princess
Lightning Fireball Princess
Lightning Fireball Princess
Lightning Princess Zap Fireball
Lightning Zap Fireball Wizard Princess
Lightning Fireball Wizard Princess
Lightning Fireball
Lightning
Lightning Zap Fireball Wizard Princess Electro Wizard
Lightning Zap Fireball Wizard Princess
Lightning Fireball
Lightning Fireball Wizard Princess
Lightning
Lightning Zap Fireball
Zap Fireball Wizard Princess
Fireball Zap Wizard Lightning Princess Electro Wizard
Fireball Lightning Zap Wizard Princess
Fireball Lightning Zap
Lightning Zap Fireball Wizard Princess Electro Wizard
Zap Lightning Electro Wizard Fireball Wizard
Lightning Fireball
Lightning Zap Fireball Wizard
Zap Lightning Fireball Princess Electro Wizard
Fireball Wizard Lightning Princess
Zap Lightning Electro Wizard Fireball Princess
Fireball Lightning Zap Wizard Princess Electro Wizard
Fireball
Fireball Lightning Wizard Princess Electro Wizard Lumberjack
Zap Fireball Wizard Lightning Princess
Lightning Zap Fireball
Zap Fireball Lightning Princess Electro Wizard
Zap Fireball Lightning Princess Electro Wizard
Lightning Zap Fireball Princess Electro Wizard

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