My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Executioner Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Wizard Executioner Ice Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard Baby Dragon Executioner Ice Wizard Electro Wizard
Fireball
Wizard Baby Dragon Executioner Ice Wizard Electro Wizard
Poison
Wizard Executioner Ice Wizard Electro Wizard
Lightning
Wizard Baby Dragon Executioner Ice Wizard Electro Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon Freeze Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon Freeze Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Baby Dragon Freeze Electro Wizard Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Baby Dragon Freeze Executioner Ice Wizard
Fireball
Zap Baby Dragon Freeze Electro Wizard
Wizard
Baby Dragon
Zap Fireball Ice Wizard Electro Wizard
Freeze
Zap Fireball
Executioner
Zap
Ice Wizard
Zap Baby Dragon
Electro Wizard
Zap Fireball Baby Dragon

Defense Synergies 3 10

Zap
Fireball Electro Wizard Baby Dragon Executioner Ice Wizard
Fireball
Zap Freeze Ice Wizard Electro Wizard
Wizard
Freeze Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard Zap
Freeze
Fireball Wizard Electro Wizard
Executioner
Zap
Ice Wizard
Baby Dragon Zap Fireball Wizard
Electro Wizard
Zap Fireball Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Baby Dragon Executioner Electro Wizard
Zap Executioner Ice Wizard Electro Wizard
Freeze Executioner Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Fireball
Fireball Freeze Zap Baby Dragon Executioner Ice Wizard Electro Wizard
Electro Wizard Zap Fireball Wizard Baby Dragon Freeze Executioner Ice Wizard
Zap Fireball Baby Dragon Electro Wizard
Ice Wizard
Ice Wizard Electro Wizard
Executioner Ice Wizard Electro Wizard Zap Fireball Wizard Baby Dragon Freeze
Executioner Zap Fireball Wizard Baby Dragon Ice Wizard Electro Wizard
Zap Fireball Wizard Freeze Ice Wizard Electro Wizard
Fireball Wizard Executioner Zap Baby Dragon Freeze Electro Wizard
Electro Wizard
Zap Fireball Freeze Electro Wizard
Wizard Fireball Executioner Electro Wizard
Fireball Zap Wizard Baby Dragon Executioner Ice Wizard Electro Wizard
Zap Wizard Baby Dragon Freeze Executioner Fireball Ice Wizard Electro Wizard
Electro Wizard
Wizard Fireball Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Wizard Baby Dragon Executioner
Zap Electro Wizard
Zap Fireball Electro Wizard
Executioner
Fireball Wizard Executioner Zap Baby Dragon Freeze Ice Wizard Electro Wizard
Fireball Ice Wizard Electro Wizard
Zap Freeze Electro Wizard Fireball Baby Dragon
Zap Fireball Electro Wizard
Fireball Wizard Executioner
Wizard Fireball Baby Dragon Executioner
Electro Wizard Zap Fireball Baby Dragon Freeze Executioner
Executioner Zap Fireball Wizard Baby Dragon Freeze Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze
Fireball Zap Baby Dragon Executioner Ice Wizard Electro Wizard
Fireball Baby Dragon
Fireball Freeze
Fireball Wizard Executioner Zap Baby Dragon
Fireball Wizard Executioner Zap Baby Dragon Freeze Ice Wizard
Wizard Baby Dragon Executioner
Fireball Zap Wizard Baby Dragon Freeze Executioner Ice Wizard
Fireball Zap Wizard
Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Baby Dragon Freeze
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon Executioner
Fireball Wizard Baby Dragon Executioner
Fireball Freeze
Zap Fireball Wizard Baby Dragon Executioner Electro Wizard
Zap Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Zap Fireball Baby Dragon
Zap Freeze Fireball Wizard Baby Dragon Executioner Ice Wizard
Fireball Zap Wizard Baby Dragon Executioner Ice Wizard Electro Wizard
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Wizard Baby Dragon Executioner Ice Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard Freeze
Fireball
Zap Fireball Wizard
Zap Fireball Freeze Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Freeze
Fireball Zap Wizard Baby Dragon Executioner Ice Wizard Electro Wizard
Freeze
Fireball
Fireball Wizard Baby Dragon Executioner Electro Wizard
Zap Fireball Wizard Baby Dragon Executioner
Zap Fireball
Executioner
Zap Fireball Baby Dragon Freeze Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Baby Dragon Freeze Executioner Electro Wizard

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