My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Tombstone Mega Minion Witch Miner
Zap
Tombstone Witch
Barbarian Barrel
Tombstone Witch
The Log
Tombstone Witch
Earthquake
Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Mega Minion Witch Miner
Fireball
Tombstone Mega Minion Witch
Poison
Tombstone Mega Minion Witch
Lightning
Tombstone Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tombstone Mega Minion Miner Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Tombstone Mega Minion

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Mirror Miner Witch
Tombstone
Mega Minion
Zap Giant Fireball Miner
Fireball
Zap Mirror Mega Minion Giant Miner
Giant
Zap Mega Minion Miner Fireball Witch
Mirror
Zap Fireball Miner
Witch
Zap Giant Miner
Miner
Zap Giant Mirror Mega Minion Fireball Witch

Defense Synergies 4 9

Zap
Mega Minion Fireball Mirror Tombstone Witch Miner
Tombstone
Zap Mega Minion Fireball Mirror
Mega Minion
Zap Tombstone Witch Miner
Fireball
Zap Mirror Tombstone Miner
Giant
Mirror
Zap Fireball Tombstone
Witch
Zap Mega Minion
Miner
Zap Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion Fireball
Zap Tombstone Mega Minion Witch
Witch Tombstone Mega Minion
Witch Tombstone Mega Minion
Tombstone Fireball
Fireball Zap Mega Minion
Mega Minion Zap Tombstone Fireball Witch
Zap Fireball
Witch Tombstone
Miner
Witch Zap Tombstone Mega Minion Fireball
Mega Minion Zap Fireball Witch
Tombstone Zap Fireball Witch
Fireball Zap Tombstone Mega Minion Witch
Tombstone
Zap Fireball
Tombstone Fireball Witch
Tombstone Fireball Zap Mega Minion Witch
Zap Witch Tombstone Mega Minion Fireball
Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball Witch
Fireball Zap Mega Minion Miner
Tombstone Zap Witch
Zap Fireball
Tombstone Witch
Fireball Zap Witch
Tombstone Mega Minion Fireball Witch
Zap Tombstone Mega Minion Fireball Witch
Witch Tombstone Mega Minion
Tombstone Mega Minion Witch
Zap Fireball
Tombstone Fireball Witch
Fireball Witch
Tombstone Witch Zap Mega Minion Fireball
Zap Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Zap
Fireball Zap Mega Minion Witch
Witch
Fireball Zap
Fireball Miner Zap
Fireball
Miner Zap Fireball
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Mega Minion Fireball
Zap Fireball Witch Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Mega Minion Witch
Fireball Miner Zap Witch
Fireball Zap Witch Miner
Fireball Miner Zap
Zap Fireball Witch
Zap Mega Minion Fireball Witch
Mega Minion Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Tombstone Fireball Witch
Fireball Zap Mega Minion Witch
Fireball
Fireball Miner Mega Minion
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Miner

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