My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Bandit Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Lumberjack Little Prince
Zap
Battle Ram Bandit Little Prince
Barbarian Barrel
Battle Ram Executioner Bandit Lumberjack Little Prince
The Log
Battle Ram Bandit Lumberjack Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Battle Ram Executioner P.E.K.K.A Bandit Lumberjack Little Prince
Fireball
Battle Ram Executioner Bandit Lumberjack Little Prince
Poison
Executioner Little Prince
Lightning
Battle Ram Executioner Bandit Lumberjack Little Prince
Rocket
Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Little Prince Fireball Battle Ram Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Bandit Little Prince Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Executioner Bandit Lumberjack Little Prince
Fireball
Zap Battle Ram Little Prince
Battle Ram
Zap Bandit Fireball P.E.K.K.A Lumberjack
Executioner
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Battle Ram Executioner Lumberjack
Bandit
Battle Ram Zap Executioner Lumberjack Little Prince
Lumberjack
Zap Battle Ram P.E.K.K.A Bandit
Little Prince
Zap Fireball Bandit

Defense Synergies 1 13

Zap
Fireball Executioner P.E.K.K.A Bandit Lumberjack Little Prince
Fireball
Zap Bandit Lumberjack Little Prince
Battle Ram
Executioner
Zap Bandit Lumberjack
P.E.K.K.A
Zap
Bandit
Zap Fireball Executioner Lumberjack Little Prince
Lumberjack
Zap Fireball Executioner Bandit Little Prince
Little Prince
Zap Fireball Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
P.E.K.K.A Lumberjack Zap Executioner Bandit
P.E.K.K.A Lumberjack Executioner Bandit
P.E.K.K.A Lumberjack Bandit
Fireball P.E.K.K.A Lumberjack
Fireball Zap Executioner Bandit Lumberjack
Zap Fireball Executioner Little Prince
Zap Fireball P.E.K.K.A Bandit
P.E.K.K.A Lumberjack
Bandit Lumberjack Little Prince
Executioner Zap Fireball Bandit Lumberjack
Executioner Zap Fireball
P.E.K.K.A Lumberjack Zap Fireball Bandit
Fireball Executioner Zap P.E.K.K.A Lumberjack
P.E.K.K.A Bandit Lumberjack
Zap Fireball P.E.K.K.A Bandit Lumberjack
Fireball Executioner P.E.K.K.A Lumberjack
Fireball Zap Executioner Bandit Lumberjack Little Prince
Zap Executioner Fireball Bandit Lumberjack Little Prince
P.E.K.K.A Lumberjack
Fireball Executioner P.E.K.K.A Bandit Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Executioner Lumberjack
P.E.K.K.A Bandit Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball Bandit
P.E.K.K.A Executioner Bandit Lumberjack
Fireball Executioner Zap
P.E.K.K.A Fireball Bandit Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fireball Bandit
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Executioner Bandit Lumberjack
Fireball Executioner
Zap Fireball Executioner P.E.K.K.A Lumberjack Little Prince
Executioner Zap Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Executioner Bandit
Fireball Bandit
Fireball
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap Bandit
Fireball Lumberjack
Zap Fireball Bandit
Fireball Zap Executioner
Fireball Executioner Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Zap Fireball Executioner Bandit
Zap Fireball Little Prince
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner Little Prince
Fireball Zap Executioner Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Executioner Little Prince
Zap Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Bandit
Fireball Zap Executioner
Fireball
Fireball Executioner Lumberjack
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball
Zap Fireball Executioner
Zap Fireball Executioner Bandit Little Prince

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