My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon
Giant Snowball
Battle Ram Witch Balloon
Zap
Battle Ram Witch Balloon
Barbarian Barrel
Battle Ram Wizard Witch Electro Wizard
The Log
Mini P.E.K.K.A Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Battle Ram Wizard Witch Balloon Electro Wizard
Fireball
Battle Ram Wizard Witch Balloon Electro Wizard
Poison
Wizard Witch Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard Witch Balloon Electro Wizard
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Battle Ram Electro Wizard Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Mini P.E.K.K.A Battle Ram

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Balloon Electro Wizard Mini P.E.K.K.A Witch
Fireball
Zap Battle Ram Electro Wizard
Mini P.E.K.K.A
Zap Wizard Electro Wizard
Battle Ram
Zap Fireball Witch Electro Wizard
Wizard
Mini P.E.K.K.A Balloon
Witch
Zap Battle Ram
Balloon
Zap Wizard Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Battle Ram Balloon

Defense Synergies 4 7

Zap
Fireball Mini P.E.K.K.A Electro Wizard Witch
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Wizard Witch
Battle Ram
Wizard
Mini P.E.K.K.A Electro Wizard
Witch
Zap Mini P.E.K.K.A Electro Wizard
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Zap Witch Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Electro Wizard
Electro Wizard Zap Fireball Wizard Witch
Zap Fireball Electro Wizard
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Electro Wizard
Witch Electro Wizard Zap Fireball Wizard
Zap Fireball Wizard Witch Electro Wizard
Mini P.E.K.K.A Zap Fireball Wizard Witch Electro Wizard
Fireball Wizard Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A Witch Electro Wizard
Fireball Zap Wizard Witch Electro Wizard
Zap Wizard Witch Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Wizard
Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Zap Fireball Electro Wizard
Mini P.E.K.K.A Witch
Fireball Wizard Zap Witch Electro Wizard
Mini P.E.K.K.A Fireball Witch Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Zap Fireball Electro Wizard
Mini P.E.K.K.A Fireball Wizard Witch
Wizard Fireball Witch
Witch Electro Wizard Zap Fireball Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball Zap Wizard Witch
Fireball Zap
Zap Fireball Wizard Witch Electro Wizard
Zap Electro Wizard Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: