My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton Miner
Giant Snowball
Musketeer Witch Miner
Zap
Witch
Barbarian Barrel
Musketeer Witch Giant Skeleton
The Log
Mini P.E.K.K.A Musketeer Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Witch Giant Skeleton Miner
Fireball
Musketeer Witch
Poison
Musketeer Witch
Lightning
Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Fireball Mini P.E.K.K.A Musketeer Giant Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Fireball Mini P.E.K.K.A

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Miner Mini P.E.K.K.A Musketeer Witch Giant Skeleton
Fireball
Zap Giant Miner
Mini P.E.K.K.A
Giant Zap Musketeer Giant Skeleton
Musketeer
Giant Zap Mini P.E.K.K.A Giant Skeleton Miner
Giant
Zap Mini P.E.K.K.A Musketeer Miner Fireball Witch
Witch
Zap Giant Giant Skeleton Miner
Giant Skeleton
Zap Mini P.E.K.K.A Musketeer Witch Miner
Miner
Zap Giant Fireball Musketeer Witch Giant Skeleton

Defense Synergies 2 12

Zap
Fireball Mini P.E.K.K.A Musketeer Witch Giant Skeleton Miner
Fireball
Zap Mini P.E.K.K.A Musketeer Miner
Mini P.E.K.K.A
Zap Fireball Musketeer Witch
Musketeer
Zap Fireball Mini P.E.K.K.A Giant Skeleton Miner
Giant
Witch
Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Musketeer Witch
Miner
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A Zap Musketeer Witch
Mini P.E.K.K.A Witch Musketeer Giant Skeleton
Mini P.E.K.K.A Witch Musketeer
Fireball Mini P.E.K.K.A Giant Skeleton
Fireball Zap Musketeer
Musketeer Zap Fireball Witch
Zap Fireball Musketeer Giant Skeleton
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Musketeer Giant Skeleton Miner
Witch Zap Fireball Musketeer Giant Skeleton
Musketeer Zap Fireball Witch
Mini P.E.K.K.A Zap Fireball Musketeer Witch Giant Skeleton
Fireball Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Witch
Fireball Zap Musketeer Witch
Zap Witch Fireball Musketeer Giant Skeleton
Mini P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch Giant Skeleton
Fireball Zap Mini P.E.K.K.A Musketeer Miner
Giant Skeleton Zap Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Giant Skeleton Zap Fireball Musketeer
Giant Skeleton Mini P.E.K.K.A Musketeer Witch
Fireball Zap Musketeer Witch
Mini P.E.K.K.A Fireball Musketeer Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Fireball Mini P.E.K.K.A Witch
Witch Musketeer
Mini P.E.K.K.A Musketeer Witch Giant Skeleton
Zap Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Witch
Fireball Musketeer Witch
Witch Zap Fireball Mini P.E.K.K.A Musketeer Giant Skeleton
Zap Fireball Mini P.E.K.K.A Musketeer Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton
Fireball Zap Musketeer Miner
Fireball Giant Skeleton Miner
Fireball Musketeer Giant Skeleton
Fireball Zap
Fireball Zap Musketeer Witch
Musketeer Witch
Fireball Zap
Fireball Miner Zap
Fireball Mini P.E.K.K.A Musketeer
Miner Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer Miner
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Witch
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Witch Miner
Fireball Musketeer Giant Skeleton
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Witch
Witch
Fireball Miner Zap Musketeer Witch
Fireball Zap Musketeer Witch Miner
Fireball Miner Zap Musketeer
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer Miner
Zap Fireball
Giant Skeleton
Fireball
Zap Fireball Musketeer Witch
Fireball Zap Musketeer Witch
Fireball
Fireball Miner Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball Giant Skeleton
Musketeer
Zap Fireball Musketeer Witch Giant Skeleton
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch Giant Skeleton Miner

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