My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Bandit
Giant Snowball
Skeleton Army Baby Dragon Witch Miner
Zap
Inferno Tower Skeleton Army Witch Bandit
Barbarian Barrel
Inferno Tower Skeleton Army Witch Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Baby Dragon Witch Miner Bandit
Fireball
Inferno Tower Skeleton Army Baby Dragon Witch Bandit
Poison
Inferno Tower Skeleton Army Witch
Lightning
Inferno Tower Baby Dragon Witch Bandit
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Miner Bandit Fireball Baby Dragon Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Miner Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Baby Dragon Witch Bandit
Fireball
Zap Baby Dragon Miner
Inferno Tower
Skeleton Army
Baby Dragon
Zap Fireball Witch Miner Bandit
Witch
Zap Baby Dragon Miner Bandit
Miner
Zap Fireball Baby Dragon Witch Bandit
Bandit
Zap Baby Dragon Witch Miner

Defense Synergies 2 15

Zap
Fireball Inferno Tower Skeleton Army Baby Dragon Witch Miner Bandit
Fireball
Zap Inferno Tower Miner Bandit
Inferno Tower
Skeleton Army Zap Fireball Baby Dragon Bandit
Skeleton Army
Inferno Tower Zap Bandit
Baby Dragon
Zap Inferno Tower Witch Bandit
Witch
Zap Baby Dragon Bandit
Miner
Zap Fireball
Bandit
Zap Fireball Inferno Tower Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Zap Witch Bandit
Inferno Tower Skeleton Army Witch Bandit
Inferno Tower Skeleton Army Witch Bandit
Fireball Skeleton Army
Fireball Skeleton Army Zap Baby Dragon Bandit
Inferno Tower Zap Fireball Baby Dragon Witch
Zap Fireball Inferno Tower Baby Dragon Bandit
Inferno Tower Witch Skeleton Army
Skeleton Army Inferno Tower Miner Bandit
Skeleton Army Witch Zap Fireball Baby Dragon Bandit
Inferno Tower Zap Fireball Baby Dragon Witch
Inferno Tower Skeleton Army Zap Fireball Witch Bandit
Fireball Skeleton Army Zap Baby Dragon Witch
Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army Zap Fireball Bandit
Fireball Inferno Tower Skeleton Army Witch
Fireball Zap Skeleton Army Baby Dragon Witch Bandit
Zap Baby Dragon Witch Fireball Bandit
Inferno Tower
Skeleton Army Fireball Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower Witch Bandit
Fireball Bandit Zap Baby Dragon Miner
Skeleton Army Bandit Zap Inferno Tower Witch
Skeleton Army Zap Fireball Inferno Tower Bandit
Inferno Tower Skeleton Army Witch Bandit
Fireball Zap Baby Dragon Witch
Skeleton Army Fireball Inferno Tower Witch Bandit
Inferno Tower Skeleton Army
Zap Fireball Inferno Tower Skeleton Army Baby Dragon Witch Bandit
Inferno Tower Witch Skeleton Army
Inferno Tower Witch
Skeleton Army Zap Fireball
Skeleton Army Fireball Inferno Tower Witch Bandit
Fireball Skeleton Army Baby Dragon Witch
Inferno Tower Skeleton Army Witch Zap Fireball Baby Dragon
Zap Fireball Inferno Tower Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Zap Baby Dragon Miner Bandit
Fireball Baby Dragon Miner Bandit
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Witch
Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Miner Zap Bandit
Fireball
Miner Zap Fireball Bandit
Fireball Zap Baby Dragon
Fireball Baby Dragon Miner Bandit
Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Bandit
Fireball
Zap Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon Witch Miner
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Witch
Fireball Miner Zap Baby Dragon Witch Bandit
Fireball Zap Baby Dragon Witch Miner Bandit
Fireball Miner Zap Baby Dragon Bandit
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Fireball
Zap Fireball Miner Bandit
Zap Fireball
Fireball
Zap Fireball Skeleton Army Witch Bandit
Fireball Zap Baby Dragon Witch
Fireball
Fireball Miner Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch Miner Bandit

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