My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Prince Inferno Dragon
Barbarian Barrel
Witch Electro Wizard
The Log
Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Prince Electro Wizard Inferno Dragon
Fireball
Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Witch Prince Electro Wizard Inferno Dragon
Rocket
Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Void Fireball Electro Wizard Inferno Dragon Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Void Fireball Electro Wizard

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Void Prince Electro Wizard Witch
Fireball
Zap Giant Electro Wizard
Giant
Zap Prince Fireball Void Witch Electro Wizard
Void
Zap Giant
Witch
Zap Giant Prince
Prince
Zap Giant Witch Electro Wizard
Electro Wizard
Zap Fireball Giant Prince
Inferno Dragon

Defense Synergies 2 9

Zap
Fireball Electro Wizard Void Witch Prince Inferno Dragon
Fireball
Zap Electro Wizard
Giant
Void
Zap
Witch
Zap Prince Electro Wizard
Prince
Zap Witch Electro Wizard
Electro Wizard
Zap Fireball Witch Prince Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Void Electro Wizard
Inferno Dragon Zap Witch Prince Electro Wizard
Witch Prince Void Electro Wizard Inferno Dragon
Witch Prince Inferno Dragon Electro Wizard
Fireball Prince
Fireball Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Fireball Void Witch
Zap Fireball Void Electro Wizard
Witch Inferno Dragon Prince
Prince Electro Wizard
Witch Electro Wizard Zap Fireball
Inferno Dragon Zap Fireball Witch Electro Wizard
Prince Zap Fireball Witch Electro Wizard
Fireball Zap Witch Prince Electro Wizard
Inferno Dragon Prince Electro Wizard
Zap Fireball Prince Electro Wizard Inferno Dragon
Fireball Witch Prince Electro Wizard
Fireball Zap Witch Prince Electro Wizard
Zap Witch Fireball Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Fireball Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Void Witch Prince Electro Wizard
Fireball Void Electro Wizard Zap Prince Inferno Dragon
Zap Witch Prince Electro Wizard
Prince Zap Fireball Electro Wizard
Witch Prince Inferno Dragon
Fireball Zap Witch Electro Wizard
Prince Fireball Void Witch Electro Wizard
Prince Inferno Dragon
Zap Void Electro Wizard Fireball Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Prince
Zap Fireball Void Prince Electro Wizard
Prince Fireball Witch
Fireball Witch
Witch Electro Wizard Zap Fireball Prince Inferno Dragon
Zap Fireball Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Zap Electro Wizard
Fireball Void
Fireball Void Prince
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Void Zap
Fireball Void Prince Electro Wizard
Void Zap Fireball Prince Electro Wizard
Fireball Void Zap
Fireball Void
Fireball Void
Zap Fireball Prince
Zap Fireball Witch
Fireball
Fireball
Void Zap Fireball Prince Electro Wizard
Zap Fireball Witch
Fireball Void Prince
Fireball Void
Void Prince
Zap Fireball Void
Zap Fireball Witch
Witch Inferno Dragon
Fireball Void Zap Witch Electro Wizard
Fireball Void Zap Witch Prince
Fireball Void Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Void Witch
Fireball Void
Void Zap Fireball
Zap Void Fireball Electro Wizard
Prince
Fireball
Zap Electro Wizard Fireball Void Witch Prince
Fireball Zap Witch Electro Wizard
Fireball
Fireball Void Prince Electro Wizard
Zap Fireball
Void Zap Fireball
Prince
Zap Fireball Witch Electro Wizard
Zap Fireball Void Witch Electro Wizard
Void Zap Fireball Witch Prince Electro Wizard

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