My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bowler Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Bandit
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers Bandit
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Bandit Electro Wizard
The Log
Fire Spirit Archers Elite Barbarians Bandit
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Bowler Bandit Electro Wizard
Fireball
Archers Elite Barbarians Bowler Bandit Electro Wizard
Poison
Archers Electro Wizard
Lightning
Elite Barbarians Bowler Bandit Electro Wizard
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Bandit Fireball Electro Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Bowler Bandit
Zap
Elite Barbarians Fireball Electro Wizard Fire Spirit Archers Bowler Bandit
Archers
Zap Elite Barbarians Bowler Bandit
Elite Barbarians
Zap Fire Spirit Archers Fireball Bandit
Fireball
Zap Elite Barbarians Electro Wizard
Bowler
Fire Spirit Zap Archers Electro Wizard
Bandit
Fire Spirit Zap Archers Elite Barbarians Electro Wizard
Electro Wizard
Zap Fireball Bowler Bandit

Defense Synergies 2 14

Fire Spirit
Zap Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Archers Elite Barbarians Bowler Bandit
Archers
Zap Bowler Bandit Electro Wizard
Elite Barbarians
Zap
Fireball
Zap Bandit Electro Wizard
Bowler
Zap Archers Bandit Electro Wizard
Bandit
Zap Archers Fireball Bowler Electro Wizard
Electro Wizard
Zap Fire Spirit Archers Fireball Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Electro Wizard
Elite Barbarians Zap Bandit Electro Wizard
Bowler Fire Spirit Archers Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bowler Bandit Electro Wizard
Elite Barbarians Fireball Bowler
Fireball Bowler Fire Spirit Zap Archers Bandit Electro Wizard
Electro Wizard Fire Spirit Zap Archers Fireball
Bowler Zap Fireball Bandit Electro Wizard
Elite Barbarians
Elite Barbarians Fire Spirit Archers Bowler Bandit Electro Wizard
Archers Electro Wizard Zap Fireball Bowler Bandit
Zap Archers Fireball Electro Wizard
Bowler Fire Spirit Zap Elite Barbarians Fireball Bandit Electro Wizard
Fire Spirit Fireball Bowler Zap Electro Wizard
Elite Barbarians Bandit Electro Wizard
Zap Elite Barbarians Fireball Bowler Bandit Electro Wizard
Elite Barbarians Fireball Bowler Electro Wizard
Fire Spirit Fireball Zap Archers Elite Barbarians Bowler Bandit Electro Wizard
Zap Fire Spirit Archers Fireball Bowler Bandit Electro Wizard
Elite Barbarians Electro Wizard
Bowler Fire Spirit Archers Elite Barbarians Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Bowler Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Archers Elite Barbarians Bowler
Bandit Zap Elite Barbarians Bowler Electro Wizard
Bowler Zap Elite Barbarians Fireball Bandit Electro Wizard
Elite Barbarians Bowler Bandit
Fire Spirit Fireball Zap Archers Electro Wizard
Archers Elite Barbarians Fireball Bowler Bandit Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Fireball Bandit
Elite Barbarians Bowler
Zap Elite Barbarians Fireball Bowler Electro Wizard
Elite Barbarians Bowler Fireball Bandit
Archers Fireball Bowler
Elite Barbarians Electro Wizard Zap Archers Fireball Bowler
Bowler Zap Archers Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bowler Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Fire Spirit Zap Bowler
Fireball Fire Spirit Zap
Fire Spirit Archers Bowler
Fireball Fire Spirit Zap Bowler
Fireball Zap Bandit
Fire Spirit Elite Barbarians Fireball Bowler Electro Wizard
Zap Fireball Bowler Bandit Electro Wizard
Fireball Fire Spirit Zap Archers
Fire Spirit Elite Barbarians Fireball Bowler Bandit
Fireball Bandit
Zap Elite Barbarians Fireball
Zap Fireball Bowler Bandit
Fireball Bowler Bandit
Fireball
Fire Spirit Zap Archers Fireball Bowler Bandit Electro Wizard
Fire Spirit Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fire Spirit Fireball Bowler
Fireball Zap Bowler Bandit Electro Wizard
Fireball Zap Bowler Bandit
Fireball Zap Bandit
Elite Barbarians Fire Spirit Zap Archers Fireball Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball Bowler
Zap Fireball Bandit
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Fire Spirit Archers Fireball Bandit
Fireball Fire Spirit Zap Archers Electro Wizard
Fireball
Fireball Bowler Electro Wizard
Zap Fireball Bowler
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Bowler Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler Bandit Electro Wizard

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