My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Rascals Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Miner
Giant Snowball
Fire Spirit Archers Hog Rider Miner
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Rascals Executioner Electro Wizard
The Log
Fire Spirit Archers Rascals Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers Rascals
Royal Delivery
Fire Spirit Archers Rascals Hog Rider Executioner Miner Electro Wizard
Fireball
Archers Rascals Hog Rider Executioner Electro Wizard
Poison
Archers Rascals Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Rascals Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Miner Hog Rider Electro Wizard Rascals Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Zap
Zap
Hog Rider Miner Electro Wizard Fire Spirit Archers Executioner
Archers
Zap Hog Rider Miner
Rascals
Hog Rider Miner Electro Wizard
Hog Rider
Fire Spirit Zap Archers Rascals Executioner Electro Wizard
Executioner
Zap Hog Rider Miner
Miner
Fire Spirit Zap Archers Rascals Executioner Electro Wizard
Electro Wizard
Zap Rascals Hog Rider Miner

Defense Synergies 1 8

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Archers Rascals Executioner Miner
Archers
Zap Rascals Electro Wizard
Rascals
Zap Archers
Hog Rider
Executioner
Zap
Miner
Zap
Electro Wizard
Zap Fire Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Zap Rascals Executioner Electro Wizard
Fire Spirit Archers Rascals Executioner Electro Wizard
Rascals Electro Wizard
Fire Spirit Zap Archers Rascals Executioner Electro Wizard
Electro Wizard Fire Spirit Zap Archers Rascals Executioner
Zap Rascals Electro Wizard
Rascals
Fire Spirit Archers Rascals Miner Electro Wizard
Archers Executioner Electro Wizard Zap Rascals
Executioner Zap Archers Rascals Electro Wizard
Fire Spirit Zap Rascals Electro Wizard
Fire Spirit Executioner Zap Rascals Electro Wizard
Rascals Electro Wizard
Zap Rascals Electro Wizard
Rascals Executioner Electro Wizard
Fire Spirit Zap Archers Rascals Executioner Electro Wizard
Zap Executioner Fire Spirit Archers Rascals Electro Wizard
Electro Wizard
Rascals Fire Spirit Archers Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Archers Electro Wizard
Electro Wizard Zap Archers Executioner Miner
Zap Rascals Electro Wizard
Zap Rascals Electro Wizard
Rascals Executioner
Fire Spirit Executioner Zap Archers Rascals Electro Wizard
Rascals Archers Electro Wizard
Rascals
Zap Electro Wizard
Rascals
Zap Electro Wizard
Rascals Executioner
Archers Rascals Executioner
Rascals Electro Wizard Zap Archers Executioner
Executioner Zap Archers Rascals Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap Executioner Miner Electro Wizard
Miner
Rascals
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap
Fire Spirit Archers Executioner
Fire Spirit Zap Executioner
Miner Zap
Fire Spirit Electro Wizard
Miner Zap Electro Wizard
Fire Spirit Zap Archers Executioner
Fire Spirit Executioner Miner
Zap
Zap Executioner
Executioner
Fire Spirit Zap Archers Executioner Electro Wizard
Fire Spirit Zap Miner
Zap
Zap Fire Spirit Executioner
Miner Zap Executioner Electro Wizard
Zap Miner
Miner Zap
Fire Spirit Zap Archers Executioner Electro Wizard
Zap Electro Wizard
Zap Miner
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Archers
Fire Spirit Zap Archers Executioner Electro Wizard
Miner Rascals Executioner Electro Wizard
Zap Executioner
Zap
Executioner
Zap Rascals Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Miner Electro Wizard

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