My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon Sparky
Giant Snowball
Fire Spirit Goblin Barrel Inferno Dragon
Zap
Fire Spirit Goblin Barrel Inferno Dragon Sparky
Barbarian Barrel
Fire Spirit Tesla Goblin Barrel Sparky
The Log
Fire Spirit Goblin Barrel Sparky
Earthquake
Tesla Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Goblin Barrel Inferno Dragon Sparky
Fireball
Tesla Goblin Barrel Inferno Dragon Sparky
Poison
Sparky
Lightning
Tesla Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Barrel Tesla Inferno Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel Inferno Dragon Sparky
Zap
Sparky Fire Spirit The Log Mega Knight
Tesla
Goblin Barrel
Fire Spirit Sparky Mega Knight
The Log
Zap Sparky Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Sparky
Zap Fire Spirit Goblin Barrel The Log
Mega Knight
Inferno Dragon Zap Goblin Barrel The Log

Defense Synergies 2 12

Fire Spirit
Zap The Log Sparky
Zap
Mega Knight Fire Spirit Tesla The Log Inferno Dragon Sparky
Tesla
The Log Zap Inferno Dragon
Goblin Barrel
The Log
Tesla Fire Spirit Zap Inferno Dragon Sparky Mega Knight
Inferno Dragon
Zap Tesla The Log Mega Knight
Sparky
Fire Spirit Zap The Log
Mega Knight
Zap The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Sparky
Inferno Dragon Sparky Zap Tesla The Log Mega Knight
Tesla Sparky Mega Knight Fire Spirit Inferno Dragon
Tesla Inferno Dragon Sparky Mega Knight
The Log Sparky Mega Knight
The Log Fire Spirit Zap Tesla Mega Knight
Tesla Inferno Dragon Fire Spirit Zap
Zap Tesla The Log Sparky Mega Knight
Tesla Inferno Dragon Sparky
Fire Spirit Tesla Sparky Mega Knight
Zap Tesla The Log Mega Knight
Tesla Inferno Dragon Zap
Tesla Sparky Mega Knight Fire Spirit Zap The Log
Fire Spirit Sparky Mega Knight Zap Tesla The Log
Inferno Dragon Sparky Tesla Mega Knight
Zap Tesla The Log Inferno Dragon Sparky Mega Knight
Tesla Sparky Mega Knight
Fire Spirit Tesla Mega Knight Zap The Log
Zap The Log Fire Spirit Tesla Inferno Dragon Mega Knight
Sparky Tesla Inferno Dragon
Mega Knight Fire Spirit Tesla The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Sparky
Zap Tesla The Log Inferno Dragon Mega Knight
Mega Knight Zap The Log Sparky
Mega Knight Zap Tesla The Log Sparky
Tesla Inferno Dragon Sparky Mega Knight
Fire Spirit Zap Tesla
Sparky Tesla
Mega Knight Tesla Inferno Dragon Sparky
Zap Mega Knight The Log Inferno Dragon Sparky
Tesla Inferno Dragon Sparky
Inferno Dragon Mega Knight Tesla Sparky
Mega Knight Zap The Log
Mega Knight Tesla Sparky
Tesla Sparky Mega Knight
Tesla Sparky Zap The Log Inferno Dragon
Mega Knight Zap Tesla The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Fire Spirit Zap The Log Sparky Mega Knight
Fire Spirit Zap
Fire Spirit The Log Sparky
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Sparky
Zap The Log Sparky
Fire Spirit Zap
Fire Spirit The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky Mega Knight
Sparky
Sparky
Fire Spirit Zap The Log Sparky Mega Knight
Fire Spirit Zap The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap The Log Fire Spirit Sparky Mega Knight
Inferno Dragon
The Log Zap Sparky
Zap The Log Sparky Mega Knight
Zap The Log Sparky
Fire Spirit Zap Sparky
Zap
Sparky
Zap The Log Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
The Log Sparky
Zap Fire Spirit
Fire Spirit Zap
The Log
Sparky Mega Knight
The Log Zap
Zap Sparky
Sparky Mega Knight
Zap The Log Sparky
Zap
Zap The Log Sparky Mega Knight

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