My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army Miner Night Witch
Giant Snowball
Fire Spirit Mega Minion Skeleton Army Miner Night Witch
Zap
Fire Spirit Royal Giant Skeleton Army Night Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army Night Witch
The Log
Fire Spirit Royal Giant Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army Night Witch
Royal Delivery
Fire Spirit Elite Barbarians Mega Minion Skeleton Army Miner Night Witch
Fireball
Elite Barbarians Mega Minion Skeleton Army Night Witch
Poison
Mega Minion Skeleton Army Night Witch
Lightning
Elite Barbarians Mega Minion Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Skeleton Army Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Skeleton Army Miner Night Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap Elite Barbarians Mega Minion
Zap
Elite Barbarians Mega Minion Miner Fire Spirit Royal Giant Night Witch
Royal Giant
Fire Spirit Miner Zap Elite Barbarians Mega Minion Night Witch
Elite Barbarians
Zap Fire Spirit Royal Giant
Mega Minion
Zap Fire Spirit Royal Giant Miner
Skeleton Army
Miner
Fire Spirit Zap Royal Giant Mega Minion
Night Witch
Zap Royal Giant

Defense Synergies 1 9

Fire Spirit
Zap
Zap
Mega Minion Fire Spirit Elite Barbarians Skeleton Army Miner Night Witch
Royal Giant
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Skeleton Army Miner Night Witch
Skeleton Army
Zap Mega Minion
Miner
Zap Mega Minion
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Elite Barbarians Skeleton Army Zap Mega Minion Night Witch
Skeleton Army Fire Spirit Elite Barbarians Mega Minion Night Witch
Elite Barbarians Skeleton Army Night Witch Mega Minion
Elite Barbarians Skeleton Army
Skeleton Army Fire Spirit Zap Mega Minion Night Witch
Mega Minion Fire Spirit Zap Night Witch
Zap
Elite Barbarians Skeleton Army Night Witch
Elite Barbarians Skeleton Army Fire Spirit Miner Night Witch
Skeleton Army Zap Mega Minion Night Witch
Mega Minion Zap Night Witch
Skeleton Army Night Witch Fire Spirit Zap Elite Barbarians
Fire Spirit Skeleton Army Zap Mega Minion Night Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Night Witch
Fire Spirit Zap Elite Barbarians Mega Minion Skeleton Army Night Witch
Zap Fire Spirit Mega Minion
Elite Barbarians
Skeleton Army Fire Spirit Elite Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Mega Minion Miner
Skeleton Army Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians Night Witch
Elite Barbarians Skeleton Army Night Witch
Fire Spirit Zap
Skeleton Army Elite Barbarians Mega Minion Night Witch
Elite Barbarians Skeleton Army
Zap Elite Barbarians Mega Minion Skeleton Army
Mega Minion Skeleton Army
Elite Barbarians Mega Minion
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Night Witch
Skeleton Army
Elite Barbarians Skeleton Army Zap Mega Minion Night Witch
Zap Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Fire Spirit Zap
Fire Spirit Zap Mega Minion
Fire Spirit
Fire Spirit Zap
Miner Zap
Fire Spirit Elite Barbarians Night Witch
Miner Zap
Fire Spirit Zap
Fire Spirit Elite Barbarians Miner
Zap Elite Barbarians
Zap
Night Witch
Fire Spirit Zap Mega Minion
Fire Spirit Zap Miner
Night Witch
Zap
Zap Fire Spirit
Mega Minion
Miner Zap
Zap Miner
Miner Zap
Elite Barbarians Fire Spirit Zap Night Witch
Zap Mega Minion
Elite Barbarians Mega Minion Night Witch
Zap Miner Night Witch
Zap
Zap Fire Spirit Skeleton Army Night Witch
Fire Spirit Zap Mega Minion
Miner Mega Minion
Zap
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians
Zap
Zap Miner

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