My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Minions Skeleton Army
Zap
Fire Spirit Minions Skeleton Army
Barbarian Barrel
Fire Spirit Valkyrie Wizard Skeleton Army Giant Skeleton Electro Wizard
The Log
Fire Spirit Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Valkyrie Wizard Skeleton Army Giant Skeleton Electro Wizard
Fireball
Minions Wizard Skeleton Army Electro Wizard
Poison
Minions Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Army Valkyrie Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Giant Skeleton
Zap
Electro Wizard Fire Spirit Minions Valkyrie Giant Skeleton
Minions
Zap Valkyrie Giant Skeleton
Valkyrie
Fire Spirit Zap Minions Wizard Giant Skeleton Electro Wizard
Wizard
Valkyrie Giant Skeleton
Skeleton Army
Giant Skeleton
Fire Spirit Zap Minions Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Giant Skeleton

Defense Synergies 2 18

Fire Spirit
Zap Valkyrie Giant Skeleton Electro Wizard
Zap
Electro Wizard Fire Spirit Minions Valkyrie Skeleton Army Giant Skeleton
Minions
Valkyrie Zap Giant Skeleton Electro Wizard
Valkyrie
Minions Fire Spirit Zap Wizard Electro Wizard
Wizard
Valkyrie Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army
Zap Wizard Giant Skeleton Electro Wizard
Giant Skeleton
Fire Spirit Zap Minions Wizard Skeleton Army Electro Wizard
Electro Wizard
Zap Fire Spirit Minions Valkyrie Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Wizard Electro Wizard
Skeleton Army Zap Minions Valkyrie Electro Wizard
Skeleton Army Fire Spirit Minions Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Minions Valkyrie Electro Wizard
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Fire Spirit Zap Minions Valkyrie Electro Wizard
Minions Electro Wizard Fire Spirit Zap Wizard
Zap Valkyrie Giant Skeleton Electro Wizard
Minions Skeleton Army
Skeleton Army Fire Spirit Valkyrie Giant Skeleton Electro Wizard
Minions Valkyrie Skeleton Army Electro Wizard Zap Wizard Giant Skeleton
Minions Zap Wizard Electro Wizard
Skeleton Army Fire Spirit Zap Minions Valkyrie Wizard Giant Skeleton Electro Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Zap Minions Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Zap Electro Wizard
Wizard Minions Valkyrie Skeleton Army Electro Wizard
Fire Spirit Zap Minions Valkyrie Wizard Skeleton Army Electro Wizard
Zap Valkyrie Wizard Fire Spirit Minions Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Fire Spirit Minions Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Valkyrie Wizard
Skeleton Army Giant Skeleton Zap Minions Valkyrie Electro Wizard
Valkyrie Skeleton Army Giant Skeleton Zap Electro Wizard
Giant Skeleton Valkyrie Skeleton Army
Fire Spirit Wizard Zap Minions Electro Wizard
Skeleton Army Minions Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Skeleton Army
Zap Giant Skeleton Electro Wizard Minions Valkyrie Skeleton Army
Skeleton Army
Minions Valkyrie Giant Skeleton
Skeleton Army Zap Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Electro Wizard Zap Minions Valkyrie Giant Skeleton
Minions Valkyrie Zap Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minions Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit
Minions
Zap
Zap Wizard
Wizard
Minions
Fire Spirit Zap Wizard Electro Wizard
Fire Spirit Zap Valkyrie Wizard
Minions Giant Skeleton
Wizard
Zap
Zap Fire Spirit Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard Fire Spirit Minions Skeleton Army
Fire Spirit Zap Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Zap Wizard
Zap Giant Skeleton
Zap Minions Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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