My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Baby Dragon Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Fire Spirit Minions Baby Dragon
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Baby Dragon
Fireball
Minions Elixir Collector Baby Dragon
Poison
Minions Elixir Collector
Lightning
Mini P.E.K.K.A Elixir Collector Baby Dragon
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Elixir Collector Baby Dragon Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Mini P.E.K.K.A Baby Dragon Elixir Collector Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Baby Dragon Golem
Zap
Fire Spirit Minions Mini P.E.K.K.A Baby Dragon Golem Mega Knight
Minions
Mega Knight Zap Mini P.E.K.K.A Baby Dragon Golem
Mini P.E.K.K.A
Fire Spirit Zap Minions Baby Dragon Golem Mega Knight
Elixir Collector
Baby Dragon
Golem Fire Spirit Zap Minions Mini P.E.K.K.A Mega Knight
Golem
Baby Dragon Fire Spirit Zap Minions Mini P.E.K.K.A
Mega Knight
Minions Zap Mini P.E.K.K.A Baby Dragon

Defense Synergies 2 8

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Mega Knight Fire Spirit Minions Baby Dragon
Minions
Zap Baby Dragon Mega Knight
Mini P.E.K.K.A
Zap Fire Spirit Baby Dragon
Elixir Collector
Baby Dragon
Zap Minions Mini P.E.K.K.A Mega Knight
Golem
Mega Knight
Zap Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon
Mini P.E.K.K.A Zap Minions Mega Knight
Mini P.E.K.K.A Mega Knight Fire Spirit Minions
Mini P.E.K.K.A Minions Mega Knight
Mini P.E.K.K.A Mega Knight
Fire Spirit Zap Minions Baby Dragon Mega Knight
Minions Fire Spirit Zap Baby Dragon
Zap Baby Dragon Mega Knight
Mini P.E.K.K.A Minions
Fire Spirit Mini P.E.K.K.A Mega Knight
Minions Zap Baby Dragon Mega Knight
Minions Zap Baby Dragon
Mini P.E.K.K.A Mega Knight Fire Spirit Zap Minions
Fire Spirit Mega Knight Zap Minions Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Minions Mini P.E.K.K.A
Fire Spirit Mega Knight Zap Minions Baby Dragon
Zap Baby Dragon Fire Spirit Minions Mega Knight
Mini P.E.K.K.A
Mega Knight Fire Spirit Minions Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Fire Spirit Zap Minions Baby Dragon
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Minions Mini P.E.K.K.A Baby Dragon
Mega Knight Minions Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Baby Dragon Mega Knight
Zap Minions Mini P.E.K.K.A Baby Dragon
Minions Mega Knight Zap Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Fire Spirit Zap Baby Dragon Mega Knight
Fire Spirit Zap Minions Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Minions Mini P.E.K.K.A
Zap
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Mega Knight
Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Baby Dragon Mega Knight
Fire Spirit Zap Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Zap Baby Dragon
Zap Fire Spirit Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Fire Spirit Zap Baby Dragon
Zap Minions
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit Minions
Fire Spirit Zap Baby Dragon
Mini P.E.K.K.A Baby Dragon Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Minions Baby Dragon
Zap
Zap Baby Dragon Mega Knight

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