My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Bomber Minions Musketeer Skeleton Army
Zap
Fire Spirit Bomber Minions Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Bomber Musketeer Wizard Skeleton Army
The Log
Fire Spirit Bomber Royal Giant Musketeer Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Fire Spirit Bomber Minions Skeleton Army
Royal Delivery
Fire Spirit Bomber Minions Musketeer Wizard Skeleton Army
Fireball
Bomber Minions Musketeer Wizard Skeleton Army
Poison
Bomber Minions Musketeer Wizard Skeleton Army
Lightning
Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Minions Skeleton Army Musketeer Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Minions

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Bomber
Royal Giant Zap Minions
Zap
Fire Spirit Bomber Minions Royal Giant Musketeer
Minions
Royal Giant Bomber Zap
Royal Giant
Fire Spirit Bomber Minions Zap Musketeer Wizard
Musketeer
Zap Royal Giant
Wizard
Royal Giant
Skeleton Army

Defense Synergies 0 8

Fire Spirit
Zap
Bomber
Zap
Zap
Fire Spirit Bomber Minions Musketeer Skeleton Army
Minions
Zap Musketeer
Royal Giant
Musketeer
Zap Minions Skeleton Army
Wizard
Skeleton Army
Skeleton Army
Zap Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Musketeer Wizard
Skeleton Army Bomber Zap Minions Musketeer
Skeleton Army Fire Spirit Bomber Minions Musketeer
Skeleton Army Bomber Minions Musketeer
Bomber Skeleton Army
Skeleton Army Fire Spirit Bomber Zap Minions Musketeer
Minions Musketeer Fire Spirit Zap Wizard
Zap Musketeer
Minions Musketeer Skeleton Army
Skeleton Army Fire Spirit Bomber Musketeer
Minions Skeleton Army Bomber Zap Musketeer Wizard
Minions Musketeer Zap Wizard
Skeleton Army Fire Spirit Bomber Zap Minions Musketeer Wizard
Fire Spirit Bomber Wizard Skeleton Army Zap Minions
Skeleton Army
Skeleton Army Zap
Wizard Bomber Minions Musketeer Skeleton Army
Fire Spirit Bomber Zap Minions Musketeer Wizard Skeleton Army
Zap Wizard Fire Spirit Bomber Minions Musketeer
Musketeer
Bomber Wizard Skeleton Army Fire Spirit Minions Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Bomber Zap Musketeer Wizard
Skeleton Army Zap Minions Musketeer
Skeleton Army Zap Musketeer
Musketeer Skeleton Army
Fire Spirit Wizard Zap Minions Musketeer
Skeleton Army Minions Musketeer
Skeleton Army
Zap Minions Skeleton Army
Musketeer Skeleton Army
Minions Musketeer
Skeleton Army Zap
Skeleton Army Wizard
Wizard Bomber Musketeer Skeleton Army
Skeleton Army Bomber Zap Minions Musketeer
Minions Bomber Zap Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Bomber Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions Musketeer
Fire Spirit Bomber Musketeer Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minions Musketeer
Zap Musketeer Wizard
Fire Spirit Zap Musketeer Wizard
Fire Spirit Musketeer
Minions Musketeer
Zap Musketeer
Bomber Zap Musketeer Wizard
Musketeer Wizard
Bomber Minions
Fire Spirit Bomber Zap Musketeer Wizard
Fire Spirit Bomber Zap Wizard
Minions Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Fire Spirit Bomber Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Fire Spirit Zap Musketeer Wizard
Zap Minions Musketeer Wizard
Bomber Zap Musketeer Wizard
Zap
Wizard
Zap Fire Spirit Minions Musketeer Skeleton Army
Fire Spirit Zap Musketeer Wizard
Musketeer Wizard
Bomber Zap Musketeer Wizard
Zap
Musketeer
Zap Minions Musketeer
Zap Musketeer
Zap Musketeer

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