My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Dart Goblin
Zap
Fire Spirit Dart Goblin
Barbarian Barrel
Fire Spirit Knight Dart Goblin Electro Wizard
The Log
Fire Spirit Dart Goblin
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Knight Dart Goblin P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Knight Dart Goblin Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Knight
Zap
P.E.K.K.A Electro Wizard Fire Spirit Knight Dart Goblin
Knight
Dart Goblin Fire Spirit Zap Electro Wizard
Dart Goblin
Knight Zap P.E.K.K.A
Rage
Electro Wizard
Lightning
P.E.K.K.A
Fire Spirit Zap Electro Wizard Dart Goblin
Electro Wizard
Zap P.E.K.K.A Knight Rage

Defense Synergies 4 9

Fire Spirit
Knight Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Fire Spirit Knight Dart Goblin P.E.K.K.A
Knight
Fire Spirit Dart Goblin Electro Wizard Zap
Dart Goblin
Knight Zap P.E.K.K.A Electro Wizard
Rage
Lightning
P.E.K.K.A
Fire Spirit Zap Dart Goblin Electro Wizard
Electro Wizard
Zap Knight Fire Spirit Dart Goblin P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Dart Goblin Electro Wizard
P.E.K.K.A Zap Knight Dart Goblin Electro Wizard
P.E.K.K.A Fire Spirit Knight Dart Goblin Lightning Electro Wizard
P.E.K.K.A Knight Dart Goblin Electro Wizard
Lightning P.E.K.K.A
Fire Spirit Zap Dart Goblin Electro Wizard
Dart Goblin Lightning Electro Wizard Fire Spirit Zap
Lightning Zap Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Fire Spirit Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Knight
Zap Dart Goblin Electro Wizard
P.E.K.K.A Fire Spirit Zap Knight Lightning Electro Wizard
Fire Spirit Zap Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
Knight P.E.K.K.A Electro Wizard
Fire Spirit Zap Knight Dart Goblin Electro Wizard
Zap Fire Spirit Knight Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Fire Spirit Knight Dart Goblin P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Lightning
P.E.K.K.A Zap Knight Lightning Electro Wizard
Lightning P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight
Fire Spirit Zap Dart Goblin Electro Wizard
P.E.K.K.A Knight Dart Goblin Lightning Electro Wizard
P.E.K.K.A Knight
Zap Lightning P.E.K.K.A Electro Wizard Knight
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Knight
Dart Goblin
Electro Wizard Zap Knight Dart Goblin Lightning P.E.K.K.A
Zap Dart Goblin P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Dart Goblin
Zap Dart Goblin Electro Wizard
Lightning Dart Goblin
Lightning Knight Dart Goblin
Fire Spirit Zap
Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin Lightning
Zap Dart Goblin Lightning
Lightning Fire Spirit Electro Wizard
Lightning Zap Knight Dart Goblin Electro Wizard
Lightning Fire Spirit Zap Dart Goblin
Lightning Fire Spirit Knight Dart Goblin
Lightning Dart Goblin
Lightning Zap Dart Goblin
Lightning Zap Dart Goblin
Lightning Dart Goblin
Lightning
Lightning
Lightning Fire Spirit Zap Dart Goblin Electro Wizard
Lightning Fire Spirit Zap Dart Goblin
Lightning
Lightning
Lightning
Lightning Zap
Zap Fire Spirit
Zap Dart Goblin Lightning Electro Wizard
Lightning Zap
Lightning Zap Dart Goblin
Lightning Fire Spirit Zap Dart Goblin Electro Wizard
Zap Lightning Electro Wizard Dart Goblin
Lightning
Lightning Zap Dart Goblin
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Fire Spirit Dart Goblin
Lightning Fire Spirit Zap Dart Goblin Electro Wizard
Lightning Knight Dart Goblin Electro Wizard
Zap Dart Goblin Lightning
Lightning Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Lightning Electro Wizard
Zap Dart Goblin Lightning Electro Wizard
Lightning Zap Dart Goblin Electro Wizard

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