My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde Goblin Barrel
Giant Snowball
Fire Spirit Bomber Goblin Gang Minion Horde Goblin Barrel
Zap
Fire Spirit Bomber Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Fire Spirit Bomber Knight Goblin Gang Goblin Barrel Electro Wizard
The Log
Fire Spirit Bomber Goblin Gang Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Fire Spirit Bomber Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Fire Spirit Bomber Knight Goblin Gang Minion Horde Goblin Barrel Electro Wizard
Fireball
Bomber Goblin Gang Minion Horde Goblin Barrel Electro Wizard
Poison
Bomber Goblin Gang Minion Horde Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Knight Goblin Gang Goblin Barrel Electro Wizard Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Goblin Barrel
Bomber
Zap Knight
Zap
Electro Wizard Fire Spirit Bomber Knight Minion Horde
Knight
Goblin Gang Goblin Barrel Fire Spirit Bomber Zap Minion Horde Electro Wizard
Goblin Gang
Knight Goblin Barrel
Minion Horde
Zap Knight
Goblin Barrel
Knight Goblin Gang Fire Spirit
Electro Wizard
Zap Knight

Defense Synergies 5 9

Fire Spirit
Knight Zap Electro Wizard
Bomber
Knight Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Bomber Knight Goblin Gang Minion Horde
Knight
Fire Spirit Bomber Goblin Gang Electro Wizard Zap Minion Horde
Goblin Gang
Knight Zap Electro Wizard
Minion Horde
Zap Knight
Goblin Barrel
Electro Wizard
Zap Knight Fire Spirit Bomber Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Minion Horde Electro Wizard
Minion Horde Bomber Zap Knight Goblin Gang Electro Wizard
Goblin Gang Minion Horde Fire Spirit Bomber Knight Electro Wizard
Minion Horde Bomber Knight Goblin Gang Electro Wizard
Bomber
Goblin Gang Fire Spirit Bomber Zap Electro Wizard
Minion Horde Electro Wizard Fire Spirit Zap Goblin Gang
Zap Electro Wizard
Minion Horde Goblin Gang
Knight Goblin Gang Fire Spirit Bomber Minion Horde Electro Wizard
Goblin Gang Minion Horde Electro Wizard Bomber Zap Knight
Minion Horde Zap Goblin Gang Electro Wizard
Minion Horde Fire Spirit Bomber Zap Knight Goblin Gang Electro Wizard
Fire Spirit Bomber Zap Goblin Gang Minion Horde Electro Wizard
Knight Goblin Gang Minion Horde Electro Wizard
Minion Horde Zap Goblin Gang Electro Wizard
Minion Horde Bomber Knight Goblin Gang Electro Wizard
Fire Spirit Bomber Zap Knight Goblin Gang Minion Horde Electro Wizard
Zap Fire Spirit Bomber Knight Electro Wizard
Electro Wizard
Bomber Goblin Gang Fire Spirit Knight Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Electro Wizard
Electro Wizard Bomber Zap Knight Goblin Gang
Goblin Gang Zap Knight Minion Horde Electro Wizard
Goblin Gang Zap Knight Minion Horde Electro Wizard
Knight Goblin Gang Minion Horde
Fire Spirit Zap Goblin Gang Minion Horde Electro Wizard
Goblin Gang Knight Minion Horde Electro Wizard
Knight Minion Horde
Zap Minion Horde Electro Wizard Knight
Goblin Gang Minion Horde
Knight Minion Horde
Zap Electro Wizard
Knight Goblin Gang Minion Horde
Bomber Minion Horde
Goblin Gang Electro Wizard Bomber Zap Knight Minion Horde
Bomber Zap Minion Horde Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap Electro Wizard
Minion Horde
Knight
Bomber Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Bomber Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Minion Horde Electro Wizard
Zap Knight Minion Horde Electro Wizard
Fire Spirit Zap
Fire Spirit Knight
Minion Horde
Zap
Bomber Zap Minion Horde
Minion Horde
Bomber Minion Horde
Fire Spirit Bomber Zap Electro Wizard
Fire Spirit Bomber Zap
Minion Horde
Zap Minion Horde
Zap Fire Spirit Bomber
Minion Horde
Zap Electro Wizard
Zap
Zap
Fire Spirit Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Bomber Zap Minion Horde
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Zap Electro Wizard
Knight Goblin Gang Minion Horde Electro Wizard
Bomber Zap
Zap
Minion Horde
Zap Goblin Gang Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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