My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard P.E.K.K.A Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Night Witch
Giant Snowball
Fire Spirit Minion Horde Night Witch
Zap
Fire Spirit Minion Horde Night Witch
Barbarian Barrel
Fire Spirit Wizard Magic Archer Night Witch
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Minion Horde Night Witch
Royal Delivery
Fire Spirit Minion Horde Wizard P.E.K.K.A Magic Archer Night Witch
Fireball
Minion Horde Wizard Magic Archer Night Witch
Poison
Minion Horde Wizard Magic Archer Night Witch
Lightning
Wizard Magic Archer Night Witch
Rocket
Minion Horde Wizard Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Magic Archer Night Witch Minion Horde Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Magic Archer Night Witch

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Giant
Zap
Giant P.E.K.K.A Fire Spirit Minion Horde Magic Archer Night Witch
Minion Horde
Zap Giant
Giant
Zap Night Witch Fire Spirit Minion Horde Wizard Magic Archer
Wizard
Giant P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Magic Archer Wizard Night Witch
Magic Archer
P.E.K.K.A Zap Giant
Night Witch
Giant Zap P.E.K.K.A

Defense Synergies 0 8

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Minion Horde P.E.K.K.A Magic Archer Night Witch
Minion Horde
Zap
Giant
Wizard
P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Wizard
Magic Archer
Zap Night Witch
Night Witch
Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Magic Archer
Minion Horde P.E.K.K.A Zap Night Witch
Minion Horde P.E.K.K.A Fire Spirit Night Witch
Minion Horde P.E.K.K.A Night Witch
P.E.K.K.A
Fire Spirit Zap Magic Archer Night Witch
Minion Horde Fire Spirit Zap Wizard Magic Archer Night Witch
Zap P.E.K.K.A Magic Archer
Minion Horde P.E.K.K.A Night Witch
Fire Spirit Minion Horde Night Witch
Minion Horde Zap Wizard Magic Archer Night Witch
Minion Horde Zap Wizard Magic Archer Night Witch
Minion Horde P.E.K.K.A Night Witch Fire Spirit Zap Wizard
Fire Spirit Wizard Zap Minion Horde P.E.K.K.A Magic Archer Night Witch
P.E.K.K.A Minion Horde
Minion Horde Zap P.E.K.K.A
Minion Horde Wizard P.E.K.K.A Night Witch
Fire Spirit Zap Minion Horde Wizard Magic Archer Night Witch
Zap Wizard Fire Spirit Magic Archer
P.E.K.K.A
Wizard Fire Spirit Minion Horde P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Wizard Magic Archer
P.E.K.K.A Zap Minion Horde
P.E.K.K.A Zap Minion Horde Night Witch
P.E.K.K.A Minion Horde Night Witch
Fire Spirit Wizard Zap Minion Horde Magic Archer
P.E.K.K.A Minion Horde Night Witch
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Magic Archer
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap
P.E.K.K.A Minion Horde Wizard Night Witch
Wizard Minion Horde Magic Archer
Zap Minion Horde P.E.K.K.A Magic Archer Night Witch
Zap Minion Horde Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Zap Magic Archer
Minion Horde Magic Archer
Wizard Fire Spirit Zap Minion Horde Magic Archer
Wizard Fire Spirit Zap Minion Horde Magic Archer
Fire Spirit Minion Horde Wizard Magic Archer
Fire Spirit Zap Wizard Magic Archer
Zap Wizard
Fire Spirit Minion Horde Night Witch
Zap Minion Horde Wizard Magic Archer
Fire Spirit Zap Wizard Magic Archer
Fire Spirit Magic Archer
Minion Horde Magic Archer
Zap Magic Archer
Zap Minion Horde Wizard Magic Archer
Magic Archer Minion Horde Wizard
Minion Horde Night Witch
Fire Spirit Zap Wizard Magic Archer
Fire Spirit Zap Wizard Magic Archer
Minion Horde Magic Archer Night Witch
Wizard
Zap Minion Horde
Zap Fire Spirit Wizard Magic Archer
Minion Horde
Zap Wizard Magic Archer
Zap Wizard Magic Archer
Zap Magic Archer
Fire Spirit Zap Minion Horde Wizard Magic Archer Night Witch
Zap Minion Horde Wizard
Minion Horde Night Witch
Zap Minion Horde Wizard Magic Archer Night Witch
Zap Minion Horde Magic Archer
P.E.K.K.A Minion Horde
Wizard Magic Archer
Zap Minion Horde Fire Spirit Magic Archer Night Witch
Fire Spirit Zap Wizard Magic Archer
Minion Horde Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde Magic Archer
Zap Magic Archer
Zap Magic Archer

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