My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Wizard Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Three Musketeers Night Witch
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Three Musketeers Night Witch
Zap
Fire Spirit Goblin Gang Minion Horde Three Musketeers Night Witch
Barbarian Barrel
Fire Spirit Goblin Gang Wizard Three Musketeers Night Witch
The Log
Fire Spirit Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Minion Horde Night Witch
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Wizard Three Musketeers Night Witch
Fireball
Goblin Gang Minion Horde Wizard Three Musketeers Night Witch
Poison
Goblin Gang Minion Horde Wizard Three Musketeers Night Witch
Lightning
Wizard Three Musketeers Night Witch
Rocket
Minion Horde Wizard Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Night Witch Minion Horde Wizard Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Night Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Three Musketeers Golem
Zap
Fire Spirit Minion Horde Three Musketeers Golem Night Witch
Goblin Gang
Three Musketeers Golem
Minion Horde
Zap Golem
Wizard
Golem
Three Musketeers
Fire Spirit Zap Goblin Gang
Golem
Night Witch Fire Spirit Zap Goblin Gang Minion Horde Wizard
Night Witch
Golem Zap

Defense Synergies 0 5

Fire Spirit
Zap
Zap
Fire Spirit Goblin Gang Minion Horde Three Musketeers Night Witch
Goblin Gang
Zap
Minion Horde
Zap
Wizard
Three Musketeers
Zap
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Zap Goblin Gang Three Musketeers Night Witch
Goblin Gang Minion Horde Three Musketeers Fire Spirit Night Witch
Minion Horde Three Musketeers Night Witch Goblin Gang
Goblin Gang Fire Spirit Zap Night Witch
Minion Horde Three Musketeers Fire Spirit Zap Goblin Gang Wizard Night Witch
Zap
Minion Horde Three Musketeers Goblin Gang Night Witch
Goblin Gang Fire Spirit Minion Horde Night Witch
Goblin Gang Minion Horde Zap Wizard Night Witch
Minion Horde Three Musketeers Zap Goblin Gang Wizard Night Witch
Minion Horde Night Witch Fire Spirit Zap Goblin Gang Wizard Three Musketeers
Fire Spirit Wizard Three Musketeers Zap Goblin Gang Minion Horde Night Witch
Goblin Gang Minion Horde Three Musketeers
Minion Horde Zap Goblin Gang Three Musketeers
Minion Horde Wizard Three Musketeers Goblin Gang Night Witch
Fire Spirit Zap Goblin Gang Minion Horde Wizard Three Musketeers Night Witch
Zap Wizard Fire Spirit
Three Musketeers
Goblin Gang Wizard Fire Spirit Minion Horde Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Wizard
Goblin Gang Zap Minion Horde
Goblin Gang Zap Minion Horde Night Witch
Goblin Gang Minion Horde Three Musketeers Night Witch
Fire Spirit Wizard Zap Goblin Gang Minion Horde Three Musketeers
Goblin Gang Minion Horde Night Witch
Minion Horde
Zap Minion Horde
Goblin Gang Minion Horde Three Musketeers
Minion Horde
Zap
Goblin Gang Minion Horde Wizard Three Musketeers Night Witch
Wizard Minion Horde Three Musketeers
Goblin Gang Zap Minion Horde Three Musketeers Night Witch
Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Fire Spirit Zap Minion Horde
Wizard Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblin Gang Minion Horde Three Musketeers Night Witch
Zap Minion Horde Wizard
Fire Spirit Zap Wizard
Fire Spirit Three Musketeers
Minion Horde
Zap
Zap Minion Horde Wizard Three Musketeers
Minion Horde Wizard Three Musketeers
Three Musketeers
Minion Horde Night Witch
Fire Spirit Zap Wizard Three Musketeers
Fire Spirit Zap Wizard
Minion Horde Night Witch
Wizard
Zap Minion Horde
Zap Fire Spirit Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Minion Horde Wizard Night Witch
Zap Minion Horde Wizard
Minion Horde Night Witch
Zap Minion Horde Wizard Night Witch
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Fire Spirit Goblin Gang Night Witch
Fire Spirit Zap Wizard Three Musketeers
Goblin Gang Minion Horde Wizard Three Musketeers
Zap Wizard
Zap
Minion Horde Three Musketeers
Zap Goblin Gang Minion Horde
Zap
Zap

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