My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Inferno Dragon
Zap
Fire Spirit Goblin Gang Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Wizard
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Hog Rider Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Wizard Inferno Dragon
Poison
Goblin Gang Wizard
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Tornado Valkyrie Hog Rider Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Inferno Dragon
Zap
Hog Rider Tornado Fire Spirit Valkyrie
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Fire Spirit Hog Rider Zap Goblin Gang Wizard Tornado
Hog Rider
Fire Spirit Zap Goblin Gang Valkyrie Wizard Tornado
Wizard
Tornado Valkyrie Hog Rider
Tornado
Zap Wizard Valkyrie Hog Rider
Inferno Dragon
Fire Spirit

Defense Synergies 1 12

Fire Spirit
Zap Valkyrie Tornado
Zap
Fire Spirit Goblin Gang Valkyrie Tornado Inferno Dragon
Goblin Gang
Zap Valkyrie Inferno Dragon
Valkyrie
Fire Spirit Zap Goblin Gang Wizard Tornado
Hog Rider
Wizard
Tornado Valkyrie
Tornado
Wizard Fire Spirit Zap Valkyrie Inferno Dragon
Inferno Dragon
Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Inferno Dragon Zap Goblin Gang Valkyrie
Goblin Gang Tornado Fire Spirit Valkyrie Inferno Dragon
Inferno Dragon Goblin Gang Valkyrie
Valkyrie Tornado
Goblin Gang Tornado Fire Spirit Zap Valkyrie
Tornado Inferno Dragon Fire Spirit Zap Goblin Gang Wizard
Zap Valkyrie
Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Valkyrie
Goblin Gang Valkyrie Zap Wizard Tornado
Inferno Dragon Zap Goblin Gang Wizard Tornado
Fire Spirit Zap Goblin Gang Valkyrie Wizard
Fire Spirit Valkyrie Wizard Zap Goblin Gang Tornado
Inferno Dragon Goblin Gang
Tornado Zap Goblin Gang Inferno Dragon
Wizard Goblin Gang Valkyrie Tornado
Fire Spirit Zap Goblin Gang Valkyrie Wizard Tornado
Zap Valkyrie Wizard Tornado Fire Spirit Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Valkyrie Wizard Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Valkyrie Wizard Inferno Dragon
Goblin Gang Zap Valkyrie
Goblin Gang Valkyrie Zap Tornado
Goblin Gang Valkyrie Inferno Dragon
Fire Spirit Wizard Zap Goblin Gang Tornado
Goblin Gang Valkyrie
Valkyrie Inferno Dragon
Zap Valkyrie Tornado Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie
Zap Valkyrie Tornado
Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Zap Valkyrie Tornado Inferno Dragon
Valkyrie Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado
Valkyrie
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado
Fire Spirit Goblin Gang Tornado
Zap Valkyrie Wizard Tornado
Fire Spirit Zap Wizard Tornado
Fire Spirit
Zap
Zap Wizard
Wizard
Tornado
Fire Spirit Zap Wizard
Fire Spirit Zap Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Valkyrie Wizard
Inferno Dragon
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Wizard Tornado
Goblin Gang Valkyrie Wizard
Zap Wizard
Zap Tornado
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado

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