My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Witch Balloon Lumberjack
Zap
Fire Spirit Witch Balloon
Barbarian Barrel
Fire Spirit Hunter Witch Lumberjack
The Log
Fire Spirit Hunter Witch Lumberjack
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Hunter Witch Balloon Lumberjack
Fireball
Hunter Witch Balloon Lumberjack
Poison
Hunter Witch Balloon
Lightning
Hunter Witch Balloon Lumberjack
Rocket
Hunter Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Fireball Hunter Lumberjack Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Fireball Hunter

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Lumberjack
Zap
Fireball Balloon Fire Spirit Hunter Witch Lumberjack Mega Knight
Fireball
Zap Mega Knight
Hunter
Zap Balloon Lumberjack Mega Knight
Witch
Zap Lumberjack Mega Knight
Balloon
Zap Lumberjack Fire Spirit Hunter Mega Knight
Lumberjack
Balloon Fire Spirit Zap Hunter Witch Mega Knight
Mega Knight
Zap Fireball Hunter Witch Balloon Lumberjack

Defense Synergies 2 10

Fire Spirit
Zap
Zap
Fireball Mega Knight Fire Spirit Hunter Witch Lumberjack
Fireball
Zap Lumberjack Mega Knight
Hunter
Zap Lumberjack Mega Knight
Witch
Zap Lumberjack Mega Knight
Balloon
Lumberjack
Zap Fireball Hunter Witch
Mega Knight
Zap Fireball Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Hunter Lumberjack Zap Witch Mega Knight
Hunter Witch Lumberjack Mega Knight Fire Spirit
Hunter Witch Lumberjack Mega Knight
Fireball Lumberjack Mega Knight
Fireball Fire Spirit Zap Hunter Lumberjack Mega Knight
Hunter Fire Spirit Zap Fireball Witch
Zap Fireball Mega Knight
Hunter Witch Lumberjack
Fire Spirit Hunter Lumberjack Mega Knight
Witch Zap Fireball Hunter Lumberjack Mega Knight
Hunter Zap Fireball Witch
Hunter Lumberjack Mega Knight Fire Spirit Zap Fireball Witch
Fire Spirit Fireball Mega Knight Zap Hunter Witch Lumberjack
Hunter Lumberjack Mega Knight
Zap Fireball Hunter Lumberjack Mega Knight
Mega Knight Fireball Hunter Witch Lumberjack
Fire Spirit Fireball Mega Knight Zap Hunter Witch Lumberjack
Zap Hunter Witch Fire Spirit Fireball Lumberjack Mega Knight
Hunter Lumberjack
Mega Knight Fire Spirit Fireball Hunter Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Witch
Fireball Zap Hunter Lumberjack Mega Knight
Lumberjack Mega Knight Zap Hunter Witch
Hunter Lumberjack Mega Knight Zap Fireball
Hunter Witch Lumberjack Mega Knight
Fire Spirit Fireball Zap Hunter Witch
Fireball Hunter Witch Lumberjack
Mega Knight Hunter Lumberjack
Zap Mega Knight Fireball Witch
Witch
Mega Knight Hunter Witch Lumberjack
Mega Knight Zap Fireball
Mega Knight Fireball Hunter Witch Lumberjack
Fireball Witch Mega Knight
Witch Zap Fireball Hunter Lumberjack
Mega Knight Zap Fireball Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap Mega Knight
Fireball Fire Spirit Zap Hunter Witch
Fire Spirit Witch
Fireball Fire Spirit Zap Hunter
Fireball Zap
Fire Spirit Fireball Lumberjack
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball Hunter
Fireball
Zap Fireball
Zap Fireball Hunter Witch
Fireball Mega Knight
Fireball
Fire Spirit Zap Fireball Hunter Mega Knight
Fire Spirit Zap Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fire Spirit Fireball Hunter Witch Mega Knight
Witch
Fireball Zap Hunter Witch
Fireball Zap Witch Mega Knight
Fireball Zap
Fire Spirit Zap Fireball Hunter Witch
Zap Fireball Witch
Fireball
Zap Fireball Hunter Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fire Spirit Fireball Witch
Fireball Fire Spirit Zap Hunter Witch
Fireball
Fireball Hunter Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Mega Knight

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