My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Baby Dragon Balloon Lumberjack
Zap
Dart Goblin Balloon
Barbarian Barrel
Dart Goblin Ice Wizard Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Baby Dragon Balloon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Dart Goblin Baby Dragon Balloon Ice Wizard Lumberjack
Poison
Dart Goblin Balloon Ice Wizard
Lightning
Baby Dragon Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Ice Wizard Baby Dragon Freeze Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Ice Wizard Baby Dragon

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Dart Goblin Baby Dragon Freeze Ice Wizard Lumberjack
Dart Goblin
Zap Baby Dragon Balloon P.E.K.K.A
Baby Dragon
Zap Dart Goblin Balloon P.E.K.K.A Ice Wizard Lumberjack
Freeze
Balloon Zap
Balloon
Zap Freeze Lumberjack Dart Goblin Baby Dragon Ice Wizard
P.E.K.K.A
Zap Dart Goblin Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Zap Baby Dragon Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Zap Baby Dragon P.E.K.K.A Ice Wizard

Defense Synergies 1 14

Zap
Dart Goblin Baby Dragon P.E.K.K.A Ice Wizard Lumberjack
Dart Goblin
Zap Baby Dragon P.E.K.K.A Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Zap Dart Goblin P.E.K.K.A Lumberjack
Freeze
Lumberjack
Balloon
P.E.K.K.A
Zap Dart Goblin Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Zap Dart Goblin P.E.K.K.A Lumberjack
Lumberjack
Zap Dart Goblin Baby Dragon Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Baby Dragon
P.E.K.K.A Lumberjack Zap Dart Goblin Ice Wizard
P.E.K.K.A Lumberjack Dart Goblin Freeze Ice Wizard
P.E.K.K.A Lumberjack Dart Goblin Ice Wizard
P.E.K.K.A Lumberjack
Freeze Zap Dart Goblin Baby Dragon Ice Wizard Lumberjack
Dart Goblin Zap Baby Dragon Freeze Ice Wizard
Zap Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A Ice Wizard Lumberjack
Dart Goblin Ice Wizard Lumberjack
Dart Goblin Ice Wizard Zap Baby Dragon Freeze Lumberjack
Zap Dart Goblin Baby Dragon Ice Wizard
P.E.K.K.A Lumberjack Zap Freeze Ice Wizard
Zap Dart Goblin Baby Dragon Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Dart Goblin Baby Dragon Ice Wizard Lumberjack
Zap Baby Dragon Freeze Dart Goblin Ice Wizard Lumberjack
P.E.K.K.A Dart Goblin Lumberjack
Dart Goblin Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack
Zap Dart Goblin Baby Dragon Freeze Ice Wizard
P.E.K.K.A Dart Goblin Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap Freeze P.E.K.K.A Baby Dragon
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Lumberjack
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Freeze P.E.K.K.A Lumberjack
Zap Dart Goblin Baby Dragon Freeze P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon Freeze
Zap Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Baby Dragon
Dart Goblin Freeze
Zap Baby Dragon
Zap Dart Goblin Baby Dragon Freeze Ice Wizard
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Freeze Ice Wizard
Zap Dart Goblin
Lumberjack
Zap Dart Goblin
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Freeze
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Freeze
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Freeze Baby Dragon Ice Wizard
Zap Dart Goblin Baby Dragon Ice Wizard
Zap Baby Dragon
Zap Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Ice Wizard
Zap Dart Goblin Freeze
Zap Dart Goblin
Zap Freeze
P.E.K.K.A
Zap Dart Goblin Freeze
Zap Dart Goblin Baby Dragon Ice Wizard
Freeze
Dart Goblin Baby Dragon Lumberjack
Zap Dart Goblin Baby Dragon
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Baby Dragon Freeze
Zap Dart Goblin
Zap Dart Goblin Baby Dragon Freeze

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