My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince Giant Skeleton Inferno Dragon
Giant Snowball
Clone Witch Inferno Dragon Lumberjack
Zap
Clone Witch Prince Inferno Dragon
Barbarian Barrel
Clone Witch Giant Skeleton Lumberjack
The Log
Clone Witch Prince Giant Skeleton Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Clone Witch Prince Giant Skeleton Inferno Dragon Lumberjack
Fireball
Clone Witch Inferno Dragon Lumberjack
Poison
Clone Witch
Lightning
Witch Prince Inferno Dragon Lumberjack
Rocket
Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Clone Inferno Dragon Lumberjack Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Clone Inferno Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Witch Giant Skeleton The Log Lumberjack
Clone
Giant Skeleton Witch Inferno Dragon Lumberjack
Witch
Zap Clone Prince Giant Skeleton Lumberjack
Prince
Zap Witch The Log Lumberjack
Giant Skeleton
Clone Zap Witch The Log Lumberjack
The Log
Zap Prince Giant Skeleton Lumberjack
Inferno Dragon
Clone
Lumberjack
Zap Clone Witch Prince Giant Skeleton The Log

Defense Synergies 1 14

Zap
Witch Prince Giant Skeleton The Log Inferno Dragon Lumberjack
Clone
Witch
Zap Prince Giant Skeleton The Log Lumberjack
Prince
The Log Zap Witch
Giant Skeleton
Zap Witch The Log Lumberjack
The Log
Prince Zap Witch Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon
Zap The Log
Lumberjack
Zap Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Inferno Dragon Lumberjack Zap Witch Prince The Log
Witch Prince Lumberjack Giant Skeleton Inferno Dragon
Witch Prince Inferno Dragon Lumberjack
Prince Giant Skeleton The Log Lumberjack
The Log Zap Lumberjack
Inferno Dragon Zap Witch
Zap Giant Skeleton The Log
Witch Inferno Dragon Prince Lumberjack
Prince Giant Skeleton Lumberjack
Witch Zap Giant Skeleton The Log Lumberjack
Inferno Dragon Zap Witch
Prince Lumberjack Zap Witch Giant Skeleton The Log
Zap Witch Prince The Log Lumberjack
Inferno Dragon Prince Lumberjack
Zap Prince The Log Inferno Dragon Lumberjack
Witch Prince Lumberjack
Zap Witch Prince The Log Lumberjack
Zap Witch The Log Giant Skeleton Inferno Dragon Lumberjack
Prince Inferno Dragon Lumberjack
Witch Prince Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Prince Giant Skeleton
Zap Prince The Log Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Zap Witch Prince The Log
Prince Giant Skeleton Lumberjack Zap The Log
Giant Skeleton Witch Prince Inferno Dragon Lumberjack
Zap Witch
Prince Witch Giant Skeleton Lumberjack
Giant Skeleton Prince Inferno Dragon Lumberjack
Zap Giant Skeleton Witch Prince The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Prince Giant Skeleton Lumberjack
Zap Prince Giant Skeleton The Log
Prince Giant Skeleton Witch Lumberjack
Witch
Witch Zap Prince Giant Skeleton The Log Inferno Dragon Lumberjack
Zap Witch Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Prince Giant Skeleton The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Prince Lumberjack
Zap Prince The Log
Zap
The Log
Zap Prince The Log
Zap Witch The Log
The Log
Zap Prince The Log
Zap Witch The Log
Prince Giant Skeleton The Log
Prince The Log
Zap The Log
Zap The Log Witch
Witch Inferno Dragon
The Log Zap Witch
Zap Witch Prince The Log
Zap The Log
Zap Witch
Zap Witch
Zap The Log
Zap
Prince Giant Skeleton
The Log
Zap Witch Prince
Zap Witch
The Log
Prince Lumberjack
The Log Zap
Zap Giant Skeleton
Prince
Zap Witch Giant Skeleton The Log
Zap Witch
Zap Witch Prince Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: