My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Cannon Miner
Zap
Cannon Dark Prince
Barbarian Barrel
Cannon Wizard Dark Prince Electro Wizard
The Log
Cannon Dark Prince
Earthquake
Cannon
Arrows
Royal Delivery
Wizard Dark Prince P.E.K.K.A Miner Electro Wizard
Fireball
Cannon Wizard Electro Wizard
Poison
Cannon Wizard Electro Wizard
Lightning
Cannon Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Tornado Miner Dark Prince Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Tornado Miner

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Miner Electro Wizard Dark Prince
Cannon
Wizard
Tornado Dark Prince P.E.K.K.A Miner
Tornado
Zap Wizard P.E.K.K.A Dark Prince
Dark Prince
Zap Wizard Tornado Miner Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Wizard
Miner
Zap Wizard Dark Prince Electro Wizard
Electro Wizard
Zap P.E.K.K.A Dark Prince Miner

Defense Synergies 4 14

Zap
Cannon Electro Wizard Tornado Dark Prince P.E.K.K.A Miner
Cannon
Zap Wizard Dark Prince Electro Wizard
Wizard
Tornado Cannon Dark Prince P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince
Zap Cannon Wizard Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Miner
Zap
Electro Wizard
Zap Cannon Wizard Tornado Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard Electro Wizard
P.E.K.K.A Zap Cannon Dark Prince Electro Wizard
Cannon Tornado P.E.K.K.A Dark Prince Electro Wizard
Cannon P.E.K.K.A Dark Prince Electro Wizard
Tornado Dark Prince P.E.K.K.A
Tornado Zap Cannon Dark Prince Electro Wizard
Tornado Electro Wizard Zap Cannon Wizard
Zap Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Tornado
Tornado Cannon Dark Prince Miner Electro Wizard
Electro Wizard Zap Cannon Wizard Tornado Dark Prince
Zap Wizard Tornado Electro Wizard
Cannon P.E.K.K.A Zap Wizard Dark Prince Electro Wizard
Wizard Zap Cannon Tornado Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Tornado Zap Cannon P.E.K.K.A Electro Wizard
Wizard Cannon Tornado Dark Prince P.E.K.K.A Electro Wizard
Cannon Zap Wizard Tornado Dark Prince Electro Wizard
Zap Wizard Tornado Cannon Dark Prince Electro Wizard
P.E.K.K.A Cannon Tornado Electro Wizard
Wizard Dark Prince Cannon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Miner
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Cannon Dark Prince
Wizard Zap Tornado Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Tornado Dark Prince
P.E.K.K.A Cannon
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Cannon Wizard
Wizard Cannon
Electro Wizard Zap Tornado Dark Prince P.E.K.K.A
Zap Cannon Wizard Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Miner Electro Wizard
Miner
Dark Prince
Wizard Zap Dark Prince
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Miner Zap Wizard Tornado
Tornado Electro Wizard
Miner Zap Wizard Tornado Dark Prince Electro Wizard
Zap Wizard Tornado
Miner
Zap
Zap Wizard
Wizard
Tornado
Zap Wizard Dark Prince Electro Wizard
Zap Wizard Tornado Miner
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Dark Prince
Miner Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Miner
Miner Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Miner
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Dark Prince
Zap Wizard Tornado Electro Wizard
Miner Wizard Dark Prince Electro Wizard
Zap Wizard
Zap Tornado
Dark Prince P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Dark Prince Miner Electro Wizard

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