My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang Little Prince
Zap
Cannon Goblin Gang Firecracker Little Prince
Barbarian Barrel
Cannon Goblin Gang Firecracker Little Prince
The Log
Cannon Goblin Gang Firecracker Little Prince
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Little Prince
Royal Delivery
Goblin Gang Firecracker Battle Healer Little Prince
Fireball
Cannon Goblin Gang Firecracker Battle Healer Little Prince
Poison
Cannon Goblin Gang Firecracker Battle Healer Little Prince
Lightning
Cannon Battle Healer Little Prince
Rocket
Battle Healer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Firecracker Little Prince Fireball Battle Healer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Battle Healer Mega Knight Little Prince
Cannon
Goblin Gang
Firecracker Battle Healer
Firecracker
Zap Goblin Gang Battle Healer Mega Knight
Fireball
Zap Mega Knight Little Prince
Battle Healer
Zap Goblin Gang Firecracker
Mega Knight
Zap Firecracker Fireball
Little Prince
Zap Fireball

Defense Synergies 3 17

Zap
Cannon Fireball Mega Knight Goblin Gang Firecracker Battle Healer Little Prince
Cannon
Zap Goblin Gang Firecracker Fireball Battle Healer Little Prince
Goblin Gang
Zap Cannon Firecracker Battle Healer
Firecracker
Zap Cannon Goblin Gang Battle Healer Mega Knight
Fireball
Zap Cannon Battle Healer Mega Knight Little Prince
Battle Healer
Zap Cannon Goblin Gang Firecracker Fireball Little Prince
Mega Knight
Zap Firecracker Fireball
Little Prince
Zap Cannon Fireball Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Fireball
Zap Cannon Goblin Gang Firecracker Battle Healer Mega Knight
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Firecracker Mega Knight
Firecracker Fireball Battle Healer Mega Knight
Goblin Gang Fireball Zap Cannon Firecracker Mega Knight
Zap Cannon Goblin Gang Firecracker Fireball Little Prince
Zap Cannon Fireball Battle Healer Mega Knight
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Battle Healer Mega Knight Little Prince
Goblin Gang Zap Cannon Firecracker Fireball Mega Knight
Zap Goblin Gang Firecracker Fireball
Cannon Mega Knight Zap Goblin Gang Fireball Battle Healer
Fireball Mega Knight Zap Cannon Goblin Gang Firecracker
Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Fireball Mega Knight
Mega Knight Cannon Goblin Gang Firecracker Fireball
Cannon Fireball Mega Knight Zap Goblin Gang Firecracker Battle Healer Little Prince
Zap Cannon Firecracker Fireball Battle Healer Mega Knight Little Prince
Cannon
Goblin Gang Mega Knight Cannon Firecracker Fireball Battle Healer Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball Battle Healer
Fireball Zap Goblin Gang Firecracker Battle Healer Mega Knight
Goblin Gang Mega Knight Zap Battle Healer
Goblin Gang Mega Knight Zap Fireball Battle Healer
Cannon Goblin Gang Battle Healer Mega Knight
Firecracker Fireball Zap Goblin Gang
Goblin Gang Fireball Battle Healer
Mega Knight Battle Healer
Zap Mega Knight Firecracker Fireball
Cannon Goblin Gang
Mega Knight
Mega Knight Zap Fireball
Mega Knight Cannon Goblin Gang Fireball
Cannon Firecracker Fireball Mega Knight
Goblin Gang Zap Firecracker Fireball Battle Healer Little Prince
Mega Knight Zap Cannon Firecracker Fireball Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Goblin Gang Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Mega Knight Little Prince
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Mega Knight Little Prince
Firecracker Fireball Zap
Fireball Zap Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball Little Prince
Zap Firecracker Fireball
Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Goblin Gang Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Mega Knight
Zap Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Mega Knight Little Prince

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