My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bomber Hog Rider Goblin Barrel Skeleton Army Little Prince
Zap
Bomber Goblin Barrel Skeleton Army Little Prince
Barbarian Barrel
Bomber Rascals Goblin Barrel Skeleton Army Little Prince
The Log
Bomber Rascals Hog Rider Goblin Barrel Skeleton Army Little Prince
Earthquake
Bomber Hog Rider Goblin Barrel Skeleton Army
Arrows
Bomber Rascals Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Bomber Rascals Hog Rider Goblin Barrel Skeleton Army Little Prince
Fireball
Bomber Rascals Hog Rider Goblin Barrel Skeleton Army Little Prince
Poison
Bomber Rascals Skeleton Army Little Prince
Lightning
Little Prince
Rocket
Rascals Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Skeleton Army Little Prince Hog Rider Rascals Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Barrel Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider
Zap
Hog Rider Bomber Little Prince
Rascals
Goblin Barrel Hog Rider
Hog Rider
Zap Bomber Rascals Goblin Barrel Little Prince
Goblin Barrel
Rascals Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Electro Giant
Little Prince
Zap Hog Rider

Defense Synergies 0 5

Bomber
Zap Electro Giant
Zap
Bomber Rascals Skeleton Army Little Prince
Rascals
Zap
Hog Rider
Goblin Barrel
Skeleton Army
Zap
Electro Giant
Bomber
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Skeleton Army Bomber Zap Rascals
Skeleton Army Bomber Rascals
Skeleton Army Bomber Rascals
Bomber Skeleton Army
Skeleton Army Bomber Zap Rascals
Zap Rascals Little Prince
Zap Rascals Electro Giant
Rascals Skeleton Army
Skeleton Army Bomber Rascals Little Prince
Skeleton Army Bomber Zap Rascals Electro Giant
Zap Rascals
Skeleton Army Bomber Zap Rascals
Bomber Skeleton Army Zap Rascals
Skeleton Army Rascals
Skeleton Army Zap Rascals Electro Giant
Bomber Rascals Skeleton Army
Bomber Zap Rascals Skeleton Army Little Prince
Zap Bomber Rascals Little Prince
Bomber Rascals Skeleton Army Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Zap Electro Giant
Bomber Zap
Skeleton Army Zap Rascals
Skeleton Army Zap Rascals
Rascals Skeleton Army
Electro Giant Zap Rascals
Rascals Skeleton Army
Rascals Skeleton Army
Zap Skeleton Army
Skeleton Army
Rascals
Skeleton Army Zap Electro Giant
Rascals Skeleton Army
Bomber Rascals Skeleton Army Electro Giant
Rascals Skeleton Army Electro Giant Bomber Zap Little Prince
Bomber Zap Rascals Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap
Rascals
Bomber Zap
Electro Giant Zap
Bomber
Zap
Zap
Zap
Zap
Zap
Bomber Zap
Bomber
Bomber Zap
Bomber Zap Electro Giant Little Prince
Zap
Zap Electro Giant Bomber Little Prince
Zap
Zap
Zap
Zap Electro Giant Little Prince
Zap Electro Giant
Bomber Zap
Zap
Zap Skeleton Army
Zap
Rascals
Bomber Zap
Zap Electro Giant
Zap Electro Giant Rascals
Zap
Zap Electro Giant Little Prince

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