My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Fire Spirit Bats Minions Witch
Zap
Fire Spirit Bats Minions Witch
Barbarian Barrel
Fire Spirit Valkyrie Witch Executioner
The Log
Fire Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Bats Minions Witch
Royal Delivery
Fire Spirit Bats Minions Valkyrie Witch Executioner P.E.K.K.A
Fireball
Minions Witch Executioner
Poison
Bats Minions Witch Executioner
Lightning
Valkyrie Witch Executioner
Rocket
Valkyrie Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Minions Valkyrie Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Minions

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Zap
Bats
Valkyrie Zap Minions P.E.K.K.A
Zap
P.E.K.K.A Fire Spirit Bats Minions Valkyrie Witch Executioner
Minions
Bats Zap Valkyrie P.E.K.K.A
Valkyrie
Fire Spirit Bats Zap Minions Witch Executioner P.E.K.K.A
Witch
Zap Valkyrie P.E.K.K.A
Executioner
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Bats Minions Valkyrie Witch Executioner

Defense Synergies 1 16

Fire Spirit
Zap Valkyrie P.E.K.K.A
Bats
Zap Minions Valkyrie P.E.K.K.A
Zap
Fire Spirit Bats Minions Valkyrie Witch Executioner P.E.K.K.A
Minions
Valkyrie Bats Zap P.E.K.K.A
Valkyrie
Minions Fire Spirit Bats Zap Witch Executioner P.E.K.K.A
Witch
Zap Valkyrie
Executioner
Zap Valkyrie
P.E.K.K.A
Fire Spirit Bats Zap Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Executioner
P.E.K.K.A Bats Zap Minions Valkyrie Witch Executioner
Witch P.E.K.K.A Fire Spirit Bats Minions Valkyrie Executioner
Witch P.E.K.K.A Bats Minions Valkyrie
Valkyrie P.E.K.K.A
Fire Spirit Bats Zap Minions Valkyrie Executioner
Bats Minions Fire Spirit Zap Witch Executioner
Zap Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions
Fire Spirit Valkyrie
Bats Minions Valkyrie Witch Executioner Zap
Minions Executioner Bats Zap Witch
P.E.K.K.A Fire Spirit Bats Zap Minions Valkyrie Witch
Fire Spirit Valkyrie Executioner Bats Zap Minions Witch P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Bats Minions Valkyrie Witch Executioner P.E.K.K.A
Fire Spirit Bats Zap Minions Valkyrie Witch Executioner
Zap Valkyrie Witch Executioner Fire Spirit Bats Minions
P.E.K.K.A
Valkyrie Fire Spirit Bats Minions Witch Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch P.E.K.K.A
Zap Valkyrie Executioner
P.E.K.K.A Bats Zap Minions Valkyrie Witch
Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie Witch Executioner
Fire Spirit Executioner Bats Zap Minions Witch
P.E.K.K.A Bats Minions Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Minions Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Minions Valkyrie Witch
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Valkyrie Witch Executioner
Valkyrie Witch Executioner
Witch Bats Zap Minions Valkyrie Executioner P.E.K.K.A
Bats Minions Valkyrie Executioner Zap Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Executioner
Valkyrie
Executioner Fire Spirit Zap Valkyrie
Executioner Fire Spirit Bats Zap Minions Witch
Fire Spirit Witch Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Bats Minions
Zap Valkyrie
Fire Spirit Zap Executioner
Fire Spirit Executioner
Minions
Zap
Zap Witch Executioner
Executioner
Bats Minions
Fire Spirit Zap Executioner
Fire Spirit Zap Valkyrie Witch
Minions
Zap
Zap Fire Spirit Valkyrie Witch Executioner
Witch
Zap Witch Executioner
Zap Witch
Zap
Fire Spirit Bats Zap Witch Executioner
Zap Bats Minions Witch
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Bats Minions Witch
Fire Spirit Zap Witch Executioner
Valkyrie Executioner
Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Bats Minions Witch
Bats Zap Witch Executioner
Zap Witch Executioner

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