My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Valkyrie Wizard
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A
Fireball
Wizard
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Tornado Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Tornado

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Zap Mini P.E.K.K.A
Bats
Valkyrie Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Tornado P.E.K.K.A Fire Spirit Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fire Spirit Bats Zap Valkyrie Wizard Tornado
Valkyrie
Fire Spirit Bats Zap Mini P.E.K.K.A Wizard Tornado P.E.K.K.A
Wizard
Tornado Mini P.E.K.K.A Valkyrie P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A
Fire Spirit Zap Tornado Bats Valkyrie Wizard

Defense Synergies 3 19

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A
Bats
Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Bats Valkyrie Tornado P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Bats Valkyrie Wizard Tornado
Valkyrie
Fire Spirit Bats Zap Mini P.E.K.K.A Wizard Tornado P.E.K.K.A
Wizard
Tornado Mini P.E.K.K.A Valkyrie P.E.K.K.A
Tornado
Wizard P.E.K.K.A Fire Spirit Zap Mini P.E.K.K.A Valkyrie
P.E.K.K.A
Tornado Fire Spirit Bats Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Valkyrie
Mini P.E.K.K.A Tornado P.E.K.K.A Fire Spirit Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A
Tornado Fire Spirit Bats Zap Valkyrie
Bats Tornado Fire Spirit Zap Wizard
Zap Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Fire Spirit Mini P.E.K.K.A Valkyrie
Bats Valkyrie Zap Wizard Tornado
Bats Zap Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Bats Zap Valkyrie Wizard
Fire Spirit Valkyrie Wizard Bats Zap Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A
Fire Spirit Bats Zap Valkyrie Wizard Tornado
Zap Valkyrie Wizard Tornado Fire Spirit Bats
Mini P.E.K.K.A P.E.K.K.A Tornado
Valkyrie Wizard Fire Spirit Bats Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap P.E.K.K.A
Zap Mini P.E.K.K.A Valkyrie Wizard
P.E.K.K.A Bats Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Fire Spirit Wizard Bats Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie Tornado
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Bats Zap Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A
Bats Valkyrie Zap Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado
Valkyrie
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Bats Zap Tornado
Fire Spirit Wizard Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado
Fire Spirit Bats Mini P.E.K.K.A Tornado
Zap Valkyrie Wizard Tornado
Fire Spirit Zap Wizard Tornado
Fire Spirit
Zap
Zap Wizard
Wizard
Tornado
Bats Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard
Fire Spirit Zap Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Valkyrie Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Fire Spirit Bats Zap Wizard Tornado
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Fire Spirit Bats
Fire Spirit Zap Wizard Tornado
Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Bats Tornado
Bats Zap Tornado
Zap Tornado

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