My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Executioner Electro Wizard
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Executioner P.E.K.K.A Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Fireball Electro Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap
Bats
Mega Knight Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Electro Wizard Fire Spirit Bats Executioner Mega Knight
Fireball
Zap Electro Wizard Mega Knight
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Fire Spirit Zap Electro Wizard Bats Executioner
Electro Wizard
Zap P.E.K.K.A Fireball Mega Knight
Mega Knight
Bats Zap Fireball Executioner Electro Wizard

Defense Synergies 3 14

Fire Spirit
Zap P.E.K.K.A Electro Wizard
Bats
Zap P.E.K.K.A Electro Wizard Mega Knight
Zap
Fireball Electro Wizard Mega Knight Fire Spirit Bats Executioner P.E.K.K.A
Fireball
Zap Electro Wizard Mega Knight
Executioner
Zap Mega Knight
P.E.K.K.A
Fire Spirit Bats Zap Electro Wizard
Electro Wizard
Zap Fire Spirit Bats Fireball P.E.K.K.A Mega Knight
Mega Knight
Zap Bats Fireball Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
P.E.K.K.A Bats Zap Executioner Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Fire Spirit Bats Executioner Electro Wizard
P.E.K.K.A Bats Electro Wizard Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Fire Spirit Bats Zap Executioner Electro Wizard Mega Knight
Bats Electro Wizard Fire Spirit Zap Fireball Executioner
Zap Fireball P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Fire Spirit Electro Wizard Mega Knight
Bats Executioner Electro Wizard Zap Fireball Mega Knight
Executioner Bats Zap Fireball Electro Wizard
P.E.K.K.A Mega Knight Fire Spirit Bats Zap Fireball Electro Wizard
Fire Spirit Fireball Executioner Mega Knight Bats Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Fireball Executioner P.E.K.K.A Electro Wizard
Fire Spirit Fireball Mega Knight Bats Zap Executioner Electro Wizard
Zap Executioner Fire Spirit Bats Fireball Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Fire Spirit Bats Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Executioner Mega Knight
P.E.K.K.A Mega Knight Bats Zap Electro Wizard
P.E.K.K.A Mega Knight Bats Zap Fireball Electro Wizard
P.E.K.K.A Executioner Mega Knight
Fire Spirit Fireball Executioner Bats Zap Electro Wizard
P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Bats Fireball
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Fireball Electro Wizard
P.E.K.K.A Mega Knight Fireball Executioner
Fireball Executioner Mega Knight
Electro Wizard Bats Zap Fireball Executioner P.E.K.K.A
Bats Executioner Mega Knight Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Fire Spirit Zap Mega Knight
Fireball Executioner Fire Spirit Bats Zap
Fire Spirit Executioner
Fireball Fire Spirit Zap Executioner
Fireball Zap
Fire Spirit Bats Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Fire Spirit Zap Executioner
Fire Spirit Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Bats
Fire Spirit Zap Fireball Executioner Electro Wizard Mega Knight
Fire Spirit Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fire Spirit Fireball Executioner Mega Knight
Fireball Zap Executioner Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Fire Spirit Bats Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
P.E.K.K.A Mega Knight
Fireball
Zap Electro Wizard Fire Spirit Bats Fireball
Fireball Fire Spirit Zap Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard Mega Knight
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A Mega Knight
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard Mega Knight

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