My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon Little Prince
Zap
Inferno Dragon Little Prince
Barbarian Barrel
Barbarians Elite Barbarians Heal Spirit Little Prince
The Log
Barbarians Elite Barbarians Heal Spirit Little Prince
Earthquake
Barbarians
Arrows
Heal Spirit Little Prince
Royal Delivery
Barbarians Elite Barbarians Heal Spirit Inferno Dragon Little Prince
Fireball
Barbarians Elite Barbarians Inferno Dragon Little Prince
Poison
Barbarians Little Prince
Lightning
Elite Barbarians Inferno Dragon Little Prince
Rocket
Barbarians Elite Barbarians Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Void Little Prince Inferno Dragon Barbarians Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Void Little Prince

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Void Heal Spirit Little Prince
Barbarians
Heal Spirit
Elite Barbarians
Zap Heal Spirit
Heal Spirit
Elite Barbarians Zap Barbarians Giant Inferno Dragon
Giant
Zap Heal Spirit Void Little Prince
Void
Zap Giant
Inferno Dragon
Heal Spirit
Little Prince
Zap Giant

Defense Synergies 0 5

Zap
Barbarians Elite Barbarians Void Inferno Dragon Little Prince
Barbarians
Zap
Elite Barbarians
Zap
Heal Spirit
Giant
Void
Zap
Inferno Dragon
Zap
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void
Barbarians Elite Barbarians Inferno Dragon Zap
Barbarians Elite Barbarians Void Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon
Barbarians Elite Barbarians
Zap
Inferno Dragon Zap Void Little Prince
Zap Barbarians Void
Barbarians Inferno Dragon Elite Barbarians
Elite Barbarians Barbarians Little Prince
Barbarians Zap
Inferno Dragon Zap
Barbarians Zap Elite Barbarians
Zap Barbarians
Barbarians Elite Barbarians Inferno Dragon
Barbarians Zap Elite Barbarians Inferno Dragon
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Little Prince
Zap Barbarians Inferno Dragon Little Prince
Barbarians Elite Barbarians Inferno Dragon
Barbarians Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Void
Void Zap Elite Barbarians Inferno Dragon
Barbarians Zap Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Inferno Dragon
Zap
Barbarians Elite Barbarians Void
Barbarians Elite Barbarians Inferno Dragon
Zap Void Barbarians Elite Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Void
Barbarians Elite Barbarians
Barbarians
Barbarians Elite Barbarians Zap Inferno Dragon Little Prince
Zap Barbarians Elite Barbarians Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap
Void
Barbarians Void
Zap
Zap
Zap
Void Zap
Elite Barbarians Void
Void Zap
Void Zap
Elite Barbarians Void
Void
Zap Elite Barbarians
Zap
Void Zap
Zap Little Prince
Void
Void
Void
Zap Barbarians Void
Zap Little Prince
Inferno Dragon
Void Zap
Void Zap
Void Zap
Elite Barbarians Zap Little Prince
Zap Void
Elite Barbarians Void
Void Zap
Zap Void
Zap Barbarians Void
Zap
Void
Zap
Void Zap
Elite Barbarians
Zap Elite Barbarians
Zap Void
Void Zap Little Prince

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