My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Barbarians Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Barbarians Elite Barbarians Dart Goblin Wizard Executioner
The Log
Barbarians Elite Barbarians Dart Goblin Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Dart Goblin
Royal Delivery
Barbarians Elite Barbarians Dart Goblin Hog Rider Wizard Executioner
Fireball
Barbarians Elite Barbarians Dart Goblin Hog Rider Wizard Executioner
Poison
Barbarians Dart Goblin Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner
Rocket
Barbarians Elite Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Hog Rider Freeze Barbarians Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Dart Goblin Hog Rider Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Dart Goblin Freeze Executioner
Barbarians
Hog Rider
Elite Barbarians
Zap Dart Goblin Hog Rider Wizard
Dart Goblin
Zap Elite Barbarians Hog Rider
Hog Rider
Zap Freeze Barbarians Elite Barbarians Dart Goblin Wizard Executioner
Wizard
Elite Barbarians Hog Rider
Freeze
Hog Rider Zap
Executioner
Zap Hog Rider

Defense Synergies 0 7

Zap
Barbarians Elite Barbarians Dart Goblin Executioner
Barbarians
Zap
Elite Barbarians
Zap Dart Goblin Wizard
Dart Goblin
Zap Elite Barbarians
Hog Rider
Wizard
Elite Barbarians Freeze
Freeze
Wizard
Executioner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard Executioner
Barbarians Elite Barbarians Zap Dart Goblin Executioner
Barbarians Elite Barbarians Dart Goblin Freeze Executioner
Barbarians Elite Barbarians Dart Goblin
Barbarians Elite Barbarians
Freeze Zap Dart Goblin Executioner
Dart Goblin Zap Wizard Freeze Executioner
Zap Barbarians Dart Goblin
Barbarians Elite Barbarians
Elite Barbarians Barbarians Dart Goblin
Barbarians Dart Goblin Executioner Zap Wizard Freeze
Executioner Zap Dart Goblin Wizard
Barbarians Zap Elite Barbarians Wizard Freeze
Wizard Executioner Zap Barbarians Dart Goblin Freeze
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Freeze
Barbarians Wizard Elite Barbarians Executioner
Zap Barbarians Elite Barbarians Dart Goblin Wizard Executioner
Zap Wizard Freeze Executioner Barbarians Dart Goblin
Barbarians Elite Barbarians Dart Goblin
Wizard Barbarians Elite Barbarians Dart Goblin Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians
Zap Elite Barbarians Wizard Executioner
Barbarians Zap Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Executioner
Wizard Executioner Zap Dart Goblin Freeze
Barbarians Elite Barbarians Dart Goblin
Barbarians Elite Barbarians
Zap Freeze Barbarians Elite Barbarians
Barbarians Dart Goblin
Barbarians Elite Barbarians Dart Goblin
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Wizard Executioner
Wizard Barbarians Dart Goblin Executioner
Barbarians Elite Barbarians Zap Dart Goblin Freeze Executioner
Executioner Zap Barbarians Elite Barbarians Dart Goblin Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Zap Dart Goblin Executioner
Dart Goblin
Barbarians Dart Goblin Freeze
Wizard Executioner Zap
Wizard Executioner Zap Dart Goblin Freeze
Dart Goblin Wizard Executioner
Zap Dart Goblin Wizard Freeze Executioner
Zap Dart Goblin Wizard
Elite Barbarians
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Executioner
Elite Barbarians Dart Goblin Executioner
Dart Goblin Freeze
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin Wizard Executioner
Dart Goblin Wizard Executioner
Freeze
Zap Dart Goblin Wizard Executioner
Zap Dart Goblin Wizard
Wizard
Zap Barbarians
Zap Freeze Wizard Executioner
Zap Dart Goblin Wizard Executioner
Zap Wizard
Zap Dart Goblin
Elite Barbarians Zap Dart Goblin Wizard Executioner
Zap Dart Goblin Wizard Freeze
Elite Barbarians
Zap Dart Goblin Wizard
Zap Freeze
Wizard
Zap Barbarians Dart Goblin Freeze
Zap Dart Goblin Wizard Executioner
Freeze
Dart Goblin Wizard Executioner
Zap Dart Goblin Wizard Executioner
Zap
Elite Barbarians Dart Goblin Executioner
Zap Elite Barbarians Dart Goblin Freeze
Zap Dart Goblin Executioner
Zap Dart Goblin Freeze Executioner

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